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Gearbox acquires 3D tech specialist Captured Dimensions

Date Type Companies involved Size
January 5th, 2023 acquisition Gearbox Software Not disclosed
Gearbox acquires 3D tech specialist Captured Dimensions

Borderlands maker Gearbox Entertainment has acquired 3D tech specialist Captured Dimensions.

The company specialises in 3D capture and scanning tech and has worked across both movies and games. In the former sector, it has contributed to the likes of John Wick 3, the Avatar sequels and Black Panther; in the latter it has worked with Gearbox, 2K Games and Activision. 

The deal will see Captured Dimensions founder and president Jordan Williams reporting to Gearbox chief Randy Pitchford. No figure has been placed on the deal. 

“We’ve had the pleasure of working with Jordan and his team at Captured Dimensions on several projects over the years – this deal brings a wealth of talent into the Gearbox family in several key areas, and I’m excited to welcome them," Gearbox's chief business officer Sean Haran said.

"This acquisition brings incredible technology into the fold for future projects and enables further expansion of offerings to strategic partners across multiple business units.”

Williams added: “This merger gives us an incredible runway for growth and opportunity. We’re excited to work hand-in-hand with some of the most talented developers around the world and continue providing our best-in-class services to our current clients and new partners. On behalf of the entire team here at Captured Dimensions, I’m looking forward to what we can capture and bring to life as a part of Gearbox.”

This is the latest in a spate of acquisitions for Gearbox. The firm bought the Risk of Rain IP in November of last year, having previously bought developer Lost Boys in April. The Borderlands maker has also taken over control of Eidos Shanghai

Gearbox itself was bought by Embracer Group in a deal worth $1.3 billion


PCGamesInsider Contributing Editor

Alex Forbes-Calvin is a freelance writer and photographer, mostly operating within the games industry. Over his career, he has written for the likes of MCV, Eurogamer, GamesIndustry.biz, The Observer, VGC and Esquire. That's on top of writing books for Dark Horse on RuneScape, Assassin's Creed, Dead Island 2 and more.