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Ubisoft: 80% of current investment going towards premium titles

Ubisoft: 80% of current investment going towards premium titles

French publishing giant Ubisoft claims that the majority of its current investment in video games is in premium titles.

Speaking to investors – as reported by VGC – CEO Yves Guillemot (pictured) said that 80 per cent of its current projects were 'traditional' premium offerings, while the remaining 20 per cent is being put into free-to-play titles.

This comes in the wake of remarks made in May of this year in which it sounded like Ubisoft was reducing its triple-A output in favour or free-to-play releases. In fact, the company says that it is just increasing its investment in the latter, which not reducing how many premium titles it has in the works.

“Our new investment phase, initiated two years ago, is the natural evolution of our commitment to build quality and depth in our portfolio to the benefits of our players. This will ultimately lead to bigger audiences and more recurring revenues,” Guillemot said.

“First, around 80% of our current investments are targeted at significantly expanding our premium offering by growing our biggest existing franchises, by building new IPs with a focus on player engagement and social interaction, and by adding blockbuster license entertainment brands to our portfolio.

“Second, around 20% of our current investments are targeted at free-to-play, to expand our brands’ universes and bring them to a wider audience across all platforms including mobile, across all geographies including emerging markets, and with multiplayer titles designed to be evergreen.

“Each of these premium and free-to-play projects is built to maximise impact on its respective brand’s universe."

Just earlier this week, French union Solidaires Informatique filed a class-action lawsuit against Ubisoft over the alleged harassment and misconduct perpetrated by staff at the company.


PCGamesInsider Contributing Editor

Alex Forbes-Calvin is a freelance writer and photographer, mostly operating within the games industry. Over his career, he has written for the likes of MCV, Eurogamer, GamesIndustry.biz, The Observer, VGC and Esquire. That's on top of writing books for Dark Horse on RuneScape, Assassin's Creed, Dead Island 2 and more.