Halo Infinite to support multiplayer cross-play and cross-progression between Xbox and PC

Halo Infinite to support multiplayer cross-play and cross-progression between Xbox and PC

The next entry in Microsoft's Halo franchise is going to support cross-play and cross-progression for multiplayer.

That's according to a post on Xbox Wire from studio boss Matt Booty, which seems to suggest that the experience will be similar across both Xbox consoles and Windows 10 PCs. In a separate post on Halo Waypoint, developers at 343 Industries said that they wanted to make a "Halo game that feels like it was always made on PC" as presumably opposed to a port.

This echoes remarks from 343 technical director David Berger, who said back in 2018 that Halo Infinite will treat PC as "a full first-class citizen."

Halo Infinite was initially set to launch at the end of 2020 alongside Microsoft's new consoles, but has been bumped until autumn 2021.

"We know many of you play across more than just your PC, including on Xbox and mobile," Booty said in the Xbox Wire post.

"That’s why we’re excited to announce Halo Infinite will support multiplayer cross-play and cross-progression when it releases later this year. That means if you’re playing on PC, you can play with your friends on Xbox One and Xbox Series X|S. It also means that your multiplayer customization and progress will follow you across all platforms.

"We have been working closely with the PC community to ensure that Halo Infinite offers a premier PC experience, including highly desired features such as support for ultrawide and super ultrawide screens, triple keybinds, a wide variety of advanced graphics options and more. We want to make sure that Halo is serving the PC community."

This is yet another move designed to court the PC games crowd, someone whom Microsoft has had a rocky experience with. In the same Xbox Wire post, The Big M revealed that it was cutting its store revenue share for PC games experiences to make it more competitive.

PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for, VGC, Games London, The Observer/Guardian and Esquire UK.