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Remedy saw record performance in 2020 despite not releasing a new game

Remedy saw record performance in 2020 despite not releasing a new game

Finnish games firm Remedy saw 30 per cent higher revenue in 2020 than the previous year.

That's according to the company's financial statement for the 12 month period, in which it saw revenue of €41.1 million ($49.3 million), while operating profit more than doubled to €13.2 million ($16 million). This is despite the fact that Remedy did not release a new game during 2020.

The firm's success last year was in part due to continued strong sales of 2019's Control, with an Ultimate Edition version coming to market, as well as the game making its debut on Steam and the new PlayStation 5 and Xbox Series X/S consoles.

"While increasing the sales and steadily growing the awareness of the game, post-launch activities have also supported the longer-term opportunities for Control," CEO Tero Virtala (pictured) said.

"By the end of 2020, the game had sold over two million copies and continues to sell well in early 2021. In an increasingly digital market, great games have long life cycles: 15 months after Control’s original release, November 2020 was a record month for digital game copies sold. Control is a high-quality game that provides a deep, immersive world and gaming-experience, and long-term business potential for years to come. While we continue to support and take Control further, its development team is gradually shifting to work on a new Remedy game."

As of December 2020, Control has sold more than two million copies.

Remedy is currently working on a CrossFire title for Korean games giant Smilegate, as well as two projects that are being published by Epic Games.

Part of the company's strategy is to have "at least three successful, growing" games IP, as well as release "at least one major hit game."


PCGamesInsider Contributing Editor

Alex Forbes-Calvin is a freelance writer and photographer, mostly operating within the games industry. Over his career, he has written for the likes of MCV, Eurogamer, GamesIndustry.biz, The Observer, VGC and Esquire. That's on top of writing books for Dark Horse on RuneScape, Assassin's Creed, Dead Island 2 and more.