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SuperData: PC VR game revenue will be up 119% year-on-year

SuperData: PC VR game revenue will be up 119% year-on-year

Research firm SuperData reckons that PC virtual reality games will make $189m in 2020, an increase of 119 per cent year-on-year.

In its quarterly XR report, the firm says that this rise has been driven by big releases, such as Valve's Half-Life: Alyx.

SuperData says that since that game was released in March, it has earned more than what every other PC VR title made in 2019. The recently-launched Star Wars: Squadrons is also proving to be a big earner for this segment, too.

Valve's Index VR headset sold 56,000 units during the three months ending September 2020, with SuperData saying that this has been limited by supply for the hardware.

The Oculus Quest was the best-selling headset during this quarter, shifting 161k units.

SuperData also reports that investments in AR and VR companies will hit $915m for 2020, which is an increase on the $830m that the firm previously predicted. That's still down on the $1bn that the sector brought in last year.

The segment is also projected to bring in $200m less than SuperData forecast in July of this year.


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.

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