Hardware giant Logitech's games business brought in 64 per cent more in net sales in Q2 2020/21 than the previous quarter.
In the company's financials for the period ending September 30th, the firm reports net sales from its games division of $298m, a 63.7 per cent increase on the $182m this part of the business attracted in the previous quarter.
That's also an 84 per cent increase year-on-year. Logitech says this rise was in part due to sales of its simulation products, which nearly doubled year-on-year. The firm also called out the performance of PC and console gaming, in part due to the COVID-19 coronavirus pandemic, as well as esports.
Overall, Logitech's Q2 sales clocked in at $1.26bn, an increase of 73 per cent.
“Our growth and profitability accelerated again this quarter, and we are raising our annual outlook,” Logitech president and CEO Bracken Darrell said.
“The growth trends that drive our business have accelerated as society adjusts to its new reality. The organisation leaders I speak to envision people increasingly working from multiple locations, a hybrid work culture that is emerging as the norm. And at home, the rise of gaming as a spectator and participant sport continues with no end in sight. Our products are essential to helping customers work, play and create wherever they are. Logitech is well-positioned for long-term growth.”
In May, Logitech reported that its games revenue was up by six per cent for the financial year ending March 31st, 2020. At the time, the company said that the stay-at-home orders due to the pandemic had contributed to this performance – something that has clearly continued throughout this year.