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Psyonix explains why Rocket League support for MacOS and Linux was pulled

Psyonix explains why Rocket League support for MacOS and Linux was pulled

Psyonix has explained its reasons for pulling support for Rocket League on MacOS and Linux.

Taking to the game's subreddit, the developer detailed its decision to stop supporting these operating systems and said that MacOS and Linux users can get a refund. 

Combined, less than 0.3 per cent of the games player base are found on both platforms.

"Rocket League is an evolving game, and part of that evolution is keeping our game client up to date with modern features. As part of that evolution, we'll be updating our Windows version from 32-bit to 64-bit later this year, as well as updating to DirectX 11 from DirectX 9," said the Reddit update.

"There are multiple reasons for this change, but the primary one is that there are new types of content and features we'd like to develop, but cannot support on DirectX 9. This means when we fully release DX11 on Windows, we'll no longer support DX9 as it will be incompatible with future content."

"Unfortunately, our macOS and Linux native clients depend on our DX9 implementation for their OpenGL renderer to function. When we stop supporting DX9, those clients stop working."

"To keep these versions functional, we would need to invest significant additional time and resources in a replacement rendering pipeline such as Metal on macOS or Vulkan/OpenGL4 on Linux. We'd also need to invest perpetual support to ensure new content and releases work as intended on those replacement pipelines."

Following community complaints, Psyonix lowered the cost of new in-game blueprints. In August 2019, it was confirmed that randomised loot boxes would be removed from Rocket League.


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A freelance writer based in Berkshire. Besides PG and PCGI she has written as a guides writer, specialising in RPG's and horror.

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