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Nvidia's games business rebounds with 26 per cent sequential growth

Nvidia's games business rebounds with 26 per cent sequential growth

Nvidia's games business may have been down six per cent year-on-year for the three months ending October 27th, 2019, but it's seen a 26 per cent increase quarter-on-quarter.

The hardware specialist's games business brought in $1.66bn for the quarter, exceeding the company's expectations. This was driven by both its desktop and notebook products, with the latter line apparently being a "standout" for the three month period.

Games was over half the $3.01bn that Nvidia brought in for Q3, itself down five per cent year-on-year but up 17 per cent on Q2.

“Our gaming business and demand from hyperscale customers powered Q3’s results,“ CEO and founder Jensen Huang said.

“The realism of computer graphics is taking a giant leap forward with Nvidia RTX. This quarter, we have laid the foundation for where AI will ultimately make the greatest impact. We extended our reach beyond the cloud, to the edge, where GPU-accelerated 5G, AI and IoT will revolutionise the world’s largest industries. We see strong data center growth ahead, driven by the rise of conversational AI and inference.”


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.