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Tencent games revenue up 11 per cent year-on-year for last quarter

Tencent games revenue up 11 per cent year-on-year for last quarter

Chinese tech and entertainment giant Tencent saw revenue from its games business increase by 11 per cent year-on-year for the three months ending September 30th.

In the firm's financial report for the last quarter, the company reported games revenue of ¥28.6bn ($4.1bn) with mobile titles seemingly elevating Tencent's cashflow. This segment of the market rose 25 per cent year-on-year, while PC titles saw a seven per cent drop from the same period of 2018.

On the PC side of things, Tencent credits League of Legends' new Teamfight Tactics auto chess mode for bringing in more cash and users to the MOBA year-on-year, while Dungeon Fighter Online saw lower recent.

Tencent's total revenue for the period was ¥97.2bn ($12.7bn), a 21 per cent increase year-on-year.

“Since the founding of Tencent, we have always sought to provide the best products and best experiences to our users," chairman and CEO Ma Huateng said.

"Now, as the Internet becomes more pervasive in everyday life, we believe it is important to explicitly state our values and motivations, so our colleagues, partners, and users understand the standards to which we aspire. Consequently, we have just announced our new corporate mission: 'Value for Users, Tech for Good'. We believe these are not new principles but rather a reiteration of what we have always believed and how we have always sought to behave."


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.