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Former Assassin's Creed director apologises for the use of radio towers in games

Former Assassin's Creed director apologises for the use of radio towers in games

Former Assassin’s Creed director Patrice Désilets has apologised for radio towers in video games.

At EGLX Toronto, Destructoid asked Désilets if he sees himself as “the Assassin’s Creed guy.” Désilets answered in an unexpected way, apologising for all the radio towers and similar mechanics we see in video games, such as The Legend of Zelda: Breath of the Wild and the Far Cry franchise.

"A little bit. If you're going to spend years on something I hope that happens. Breath of the Wild, wow. That was a game where you could do anything, once you finished the first half-hour or so," said Désilets.

"Now, you're going to just climb towers and unfog the rest of the map. Sorry - it's my fault.”

Désilets left Ubisoft in 2010, during the development of Assassin’s Creed Brotherhood. He hasn’t touched an Assassin’s Creed title since that time, though he bears no ill will to the French publisher and the team working on the series.

However, his strong history in games is why he got the necessary meetings to aid in the creation of his development studio.

Panache Digital Games was founded by Désilets in 2014, it released its first game Ancestors: The Humankind Odyssey in August 2019. It is the first project Désilets has worked on since Brotherhood.

The game was published by Private Division, Take-Two’s indie publishing label. 


Staff Writer

A freelance writer based in Berkshire. Besides PG and PCGI she has written as a guides writer, specialising in RPG's and horror.

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