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Monster Hunter World on PC sold 4.5m copies by March 2019

Monster Hunter World on PC sold 4.5m copies by March 2019

We now have a better idea of how the PC edition of Monster Hunter World sold.

In its integrated report for 2019, the Japanese publishing giant said that the PC edition of the already-blockbuster title sold 4.5m copies on the platform alone for the year ending March 31st, 2019, bringing sales to a total of 12.4m. The PC version launched in August 2018, following a PlayStation 4 and Xbox One rollout in January of that year.

Monster Hunter World on PC also made a "significant contribution" to Capcom's digital sales, alongside Resident Evil 2 and Devil May Cry 5. In total, digital sales hit 15.3m for the This segment saw a 52.4 per cent increase year-on-year to ¥41bn ($366.4m)

Capcom also called out Monster Hunter World PC as being a "major driver" in expanding sales for regions such as Asia, South America, Eastern Europe and the Middle East.

This echoes what EMEA and UK marketing director Antoine Molant told PCGamesInsider.biz in March of this year - that PC had been a hit for Monster Hunter World and actually was the second biggest platform for the title. The marketing bod didn't say what the top one was, but no prizes for guessing that this will be PlayStation 4 with Xbox One holding up the rear.

We also spoke to Molant about Capcom's PC strategy and how the Japanese giant had got its mojo back on the platform with titles like Resident Evil 2 and Devil May Cry 5 - alongside Monster Hunter World.

At the end of 12 months ending March 31st, 2019, the remake of Resident Evil 2 had sold 4.2m units while Devil May Cry 5 had shifted 2.1m. No doubt both have shifted more since then.


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.