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85% of 2018 PUBG Corp revenue came from the PC version

85% of 2018 PUBG Corp revenue came from the PC version

The vast majority of PUBG Corp's revenue was generated by the PC version last year.

That's according to the South Korean firm's financial results, which were translated by Sports.Naver.com and shared on Twitter by Niko Partners analyst Daniel Ahmad (below), and claim that $790m (₩901.8bn) of the total of $920m (₩1.05 trillion) was made from the PC edition of the game.

Meanwhile, Mobile brought in $65m (₩ 74.4bn) and console $60m (₩66.2bn). Sharp readers will notice that these figures don't add up to the $920m total - PUBG Corp says there was another $5.9m (₩6.8bn) that was generated by exports.

It's likely that the mobile figure is very low due to the fact that China local publishing partner Tencent was unable to monetise the free-to-play smartphone version of the hit battle royale title during 2018 due to the nine-month freeze on approvals in the region.

Year-on-year, PC sales rose 314 per cent, driven by the Asian games market. This region - excluding Korea - was PUBG Corp's largest market, bringing in around $486.8m (₩556.2bn) in sales. That's 53 per cent of the company's revenue for last year.

Korean sales were to the tune of $100.9m (₩115.3bn). North America was the firm's second-largest market, raking in $142m (₩162.2bn) while Europe was responsible for $73.3m (₩83.8bn).


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.