Physics specialist Havok and engine firm Unity have revealed they have been working together on new physics tech designed specifically with network games in mind.
Unity co-founder and CEO Joachim Ante said that Unity Physics is written entirely in C# and is quick to both understand and modify, with Havok architect Oliver Strunk adding that this tech describes physics in a "clean and simple way".
With the data-orientated tech stack, we want to empower developers to create the most rich, interactive and dynamic worlds," Ante explained.
"And to do that, you need physics. So we decided to partner with a company that has defined the gold standard in physics for simulation in games. For the last couple of months, we had an amazing collaboration with the Havok team."
He continued: "At Unity, we want to become the best game engine for creating network games. In our experience, physics is often what makes or breaks a network game. So we worked with the Havok team on designing the physics specifically for network games."
Strunk added: "We at Havok have always been impressed by the creativity of Unity games and we are so excited to show how Unity and Havok work together to push physics to the next level."
Unity Physics is available now as a preview package, while Havok Physics are going to be launching for Unity in the summer.
"Unity games use physics for all kinds of different purposes," Ante said.
"In some cases, a lightweight and stateless physics engine just isn't the right fit. Fortunately, for the last 20 years, the Havok team has built and fine-tuned a sophisticated physics engine and its performance and quality powers the most ambitious triple-A games. So we also want to make that power of Havok physics available inside of Unity."