Almost half of Farming Simulator 19's first one million sales were on PC.
That's according to Martin Rabl, PR and marketing manager at developer Giants Software, who told PCGamesInsider.biz that "around 45 per cent" of the one million copies sold in the title's first ten days the wild were on the PC platform.
Furthermore, Rabl revealed that around 40 per cent of these PC sales were physical, with the other 60 being digital. This speaks to the fact that simulation projects have a large non-gaming audience which still want to buy games in a box.
"We are indeed very happy with the success of Farming Simulator 19," Rabl said.
"Just a few days ago we announced that over 1mio copies have been sold within 10 days after its launch which makes it the fastest selling version of the series so far. However, we know from previous versions that it’s a long tail game and with future mod and DLC support as well as listening to community feedback for future updates we want to make sure that people will once again decide to purchase and play the game even years from now."
He continued: "Traditionally, video games were about winning. Beating the AI or a human opponent. Later, story elements were added especially in single player games but even there it’s often about mixed with action elements where you have to react quickly to what’s happening on the screen.
"The success of Farming Simulator shows though, that there is an audience which likes to play games in a very open way without being forced to do anything specific. Some would not even call themselves videogamers. They don’t play to win, they play to relax or meet their friends online in multiplayer just to have a good time. For example, we also hear very often from contacts at the manufacturers in the game that they like playing Farming Simulator but it’s more or less the first video game they’ve played for a longer time. If the content is right, you can introduce a whole new group of people to video games."