Wargaming: Edge Case acquisition has sped up development of new MMO

Wargaming: Edge Case acquisition has sped up development of new MMO

The purchase of Fractured Space developer Edge Case Games has allowed Wargaming's new UK branch to move faster with work on its forthcoming MMO.

That's according to product director Sean Decker, who also told that a collaboration between the two companies had been on the cards for some time now. The UK studio boss was unable to put a figure on this deal, too.

When Wargaming first moved into the UK market with a new Guildford-based outpost, Decker said that the plan was to grow the core team to 25. The newly-acquired Edge Case is in fact 32-people strong, which has allowed work to move quickly on its debut title.

"The core team of 25 people was to initially get the game concept up and running," Decker said.

"With Edge Case’s full team we can move a bit faster than we previously thought."

He continued: "Edge Case and Wargaming had been discussing a way to work together for a number of years, as we both have been focused on free-to-play vehicle MMOs. We had just opened our studio in the UK when this opportunity came up and it seemed like a perfect fit for them to join and help make our new, Unreal based game."

Edge Case's experience developing for free-to-play on Fractured Space - a model that studio transitioned to in 2016 - was key in Wargaming deciding to snap up the firm.

"It was a very large factor that they had run their own free-to-play game for four years," Decker said.

"There is a large amount of experience and learnings that you cannot get any other way."

This deal isn't the start of a Wargaming spending spree, however, with Decker saying that the focus is on hiring individual talent.

"No, we are not looking for more acquisitions for WG UK right now," he said.

"We are looking for some very talented folks for key positions on the team."

You can learn more about the future of the UK games market at PC Connects London 2019. Tickets available here. 

PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for, VGC, Games London, The Observer/Guardian and Esquire UK.


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