RuneScape giant Jagex has announced revenue of $110.6m for the last fiscal year, a rise of 14.2 per cent.
Profit is up 51 per cent at the Cambridge games publisher and studio to $56.7m - an all-time high for the firm.
"2017's growth came from focusing on nurturing our RuneScape communities and finding innovations that keep long-established games fresh and exciting for all types of players," boss Phil Mansell told GamesIndustry.biz.
"We've talked about our living games vision that's driving Jagex's future. The heart of that vision, and where we focus the most, is creating deep engagement between our millions of players and our games. The financials are the consequence of our players enjoying and valuing that engagement.
"We put a lot of attention into game features and community engagement activities that promote long-term player retention and high rates of return from lapsed users. For example, in 2017 we stepped up our investment in livestreaming and esports, with the RuneScape franchise becoming a top 15 'most popular' title on Twitch and players streaming 16 million minutes of content."
Jagex was purchased by Chinese media giant Fukong in 2016. Since then the company has been staffing up to expand beyond RuneScape - the title that the firm has built its success around.
That title surpassed $1bn in lifetime revenue in December 2017, reaching $1.064bn as of June 30th 2018.
The company recently launched a publishing division called Jagex Partners which is looking to help out "living games".