Playerunknown’s Battlegrounds now optimised for six-plus core CPUs

Playerunknown’s Battlegrounds now optimised for six-plus core CPUs

The latest update for Playerunknown’s Battlegrounds has added improved functionality for gamers with CPUs higher than six cores.

The Early Access Week 20 patch notes say that the update went live on test servers yesterday, with it hitting the live servers today if all goes smoothly.

Due to Battlegrounds massive player counts on a persistent map, the support for multi-core CPUs will come as good news as it’ll relieve pressure on graphics processors.

In addition to CPU improvements, the patch makes changes to the user interface, as well as a variety of bugs.

Playerunknown’s Battlegrounds launched in March and at last official announcement, the title had sold over 4m units and made $100m for Korean developer and publisher Bluehole. SteamSpy data shows the game closing in on 6.5m units sold.

We spoke to creator Brendan Greene recently to talk about the creator of PUBG and what his plans for the final release are.

The game maker also made it onto the Top 20 Developers to Watch list.

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Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for, VGC, Games London, The Observer/Guardian and Esquire UK.