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Xbox studios chief says blockbusters now take half a decade to make

Xbox studios chief says blockbusters now take half a decade to make

The head of Xbox Game Studios Matt Booty has said that triple-A titles now take much longer to make than before.

Speaking to Axios, the exec said that blockbuster games now have development times of between four to six years rather than the previous two or three years. This change is due to how much more complex modern triple-A titles are, as well as graphical benchmarks to hit.

“I think that the industry and the fans were a little behind the curve on sort of a reset to understand that games aren't two or three years anymore,” Booty said.

"They're four and five and six years.”

Speaking about graphical pressures, he continued: “There are higher expectations. The level of fidelity that we're able to deliver just goes up."


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.