Nvidia: GPU supply to improve in second half of 2022

Nvidia: GPU supply to improve in second half of 2022

There will be more graphics cards in the supply chain in the second half of 2022.

That's according to Nvidia chief financial officer Colette Kress, who recently spoke at the 24th Annual Needham Growth Conference – as transcribed by Seeking Alpha – and said that it forecasts supply issues would start to ease up later this year.

"Throughout all of calendar 2021, we have seen strong demand for GeForce," Kress said.

"And it continues to remain strong and stronger than our overall supply that we have. The holiday demand, for example, was quite strong, particularly in laptops. And we're still finishing out our quarter. But we'll look at the end of the quarter in terms of what we've seen in terms of channel levels. We had seen channel levels be quite lean, and we are working with our supply chain partners to increase the availability of supply. And we feel better about our supply situation as we move into the second half of the calendar year 2022."

Furthermore, Kress said it was tough to figure out how much impact cryptocurrency mining was having on its graphics card revenue, but that it has made steps to make its graphics cards less desirable to miners.

"The contribution of cryptocurrency to our gaming revenue continues and will be difficult for us to quantify," Kress explained.

"We believe that our process on light hash rate cards for GeForce, also with our CMP product, has been an effective strategy to steer GeForce to the supply of other gamers. However, new crypto hash rate has stemmed and we're seeing several different sources of that. That can be our GeForce GPUs, it could be AMD GPUs, custom ASICs, and our CMP product, all of these are contributing. But again, it's just very difficult for us to quantify."

Kress' remarks echo those of the CEO of rival chip maker AMD, Dr Lisa Su, who said that the chip situation will improve this year

PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for, VGC, Games London, The Observer/Guardian and Esquire UK.