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People Can Fly snaps up VR specialist Incuvo

Date Type Companies involved Size
December 14th, 2021 acquisition Incuvo
People Can Fly
Not disclosed
People Can Fly snaps up VR specialist Incuvo

Polish games firm People Can Fly has acquired developer Incuvo.

The studio is best known for its virtual reality titles, including ports of Bloober Team's output such as Layers of Fear and The Blair Witch. It's currently working on a VR version of Green Hell from Creepy Jar.

Incuvo is currently working on a project for People Can Fly which is set to launch by 2023.

People Can Fly has bought the studio for an undisclosed sum from its previous owner, Estonia's OÜ Blite Fund.

“We welcome Incuvo into the PCF family," People Can Fly CEO Sebastian Wojciechowski (pictured) said.

"We are closing our first year as a public company on a high note and are expanding the Group’s competencies in a new, prospective field. While cooperating with Incuvo, we became convinced that they’re a partner worth investing in, also in the context of growing variety in PCF’s portfolio.

"Additionally, we will be building synergy between Incuvo and our Chicago studio, which also has a wealth of experience in virtual reality gaming.”

Incuvo CEO Andrzej Wychowaniec added: "This is an important day for Incuvo’s growth. We are joining a strong stock market player, who shares our passion for VR. We will bring that strength to the internal projects produced together, as well as promote and offer VR solutions to our partners on a global scale.”

People Can Fly recently acquired Phosphor Games, which has been rebranded People Can Fly Chicago.


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.