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Games revenue up 50 per cent at Microsoft

Games revenue up 50 per cent at Microsoft

Microsoft has reported a 50 per cent increase in revenue for the three months ending March 31st, 2021.

Speaking to investors – as reported by Seeking Alpha – the firm revealed that content and services revenue – aka games and subscriptions – was up by 34 per cent for the quarter, while hardware revenue saw a 232 per cent increase in the wake of the launch of the Xbox Series X and Series S in November 2020.

Part of this increase to content and services is due to Minecraft, which apparently now boasts "nearly" 140 million monthly active users, an increase of 30 per cent year-on-year.

CEO Satya Nadella (pictured) said that Game Pass is "redefining" how games are played, but the Big M didn't give an update as to how many subscribers the service had. At last count – as of December 2020 – the platform boasted 18 million users.

“Over a year into the pandemic, digital adoption curves aren’t slowing down. They’re accelerating, and it’s just the beginning,” Nadella said.

“We are building the cloud for the next decade, expanding our addressable market and innovating across every layer of the tech stack to help our customers be resilient and transform.”


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.

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