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SteamSpy: Destiny 2 is owned by 3m Steam users

SteamSpy: Destiny 2 is owned by 3m Steam users

Destiny 2's debut on Steam appears to be off to a decent start with third-party data site SteamSpy pegging the game as being owned 2.97m people.

Within 24 hours of its October 1st launch, the sci-fi online shooter reportedly was owned by a cool 1.9m people, a figure that has rocketed up since. It's worth noting that SteamSpy's data is not 100 per cent accurate, nor does the firm claim them to be.

That 2.97m figure doesn't represent that many sales. Developer Bungie was letting users transfer their accounts from Battle.net to Steam in the build-up to launch. Destiny 2 is actually free-to-play, too, on Valve's platform.

The game has managed to maintain an engaged audience, too. On launch, the title hit a concurrent player high of 219,997 during its first 24 hours. At the time of writing, according to SteamCharts, the all-time peak player figure is a cool 292,314, with a 24-hour high of 291,706.

Since launch, the lowest Destiny 2's concurrent player figure has fallen is around 130,000 users. In other words, Destiny 2 has managed to get and keep a sizeable audience. It's worth noting that October 1st didn't simply mark Destiny 2 coming to Steam; it was also the launch of new expansion Shadowkeep which is reason enough for fans to move to Valve's platform. 2018's Forsaken reportedly saw Destiny 2's active player count triple.

Before Bungie bought the publishing rights to Destiny from Activision Blizzard at the start of 2019, the sci-fi online franchise had around six million monthly active players. Impressive as that is, it wasn't enough for its former partners, who said that the game was not meeting expectations. COO Colister Johnson said that not owning the IP put a limit on how much money it could make from Destiny.


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Editor - PC Games Insider

Alex Calvin launched PCGamesInsider.biz in August 2017 and has been its editor since. Prior to this, he was deputy editor at UK based games trade paper MCV and content editor for marketing and events for London Games Festival 2017. His work has also appeared in Eurogamer, The Observer, Kotaku UK, Esquire UK and Develop.

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