SuperData: World of Warcraft subscription revenue grew 223% in August thanks to new Classic release

SuperData: World of Warcraft subscription revenue grew 223% in August thanks to new Classic release

Subscription revenue from Blizzard's recently-released World of Warcraft rose by an estimated 223 per cent in August compared to the month before following the launch of its vanilla Classic version. 

That's according to SuperData's monthly report, which claims that though this is an impressive increase in spending, it still clocks in lower than revenue brought in by August 2018's Battle for Azeroth expansion.

World of Warcraft was the third-biggest earner for August, rising four places from July's No.7 spot. Fortnite hangs tight in at No.6, while Playerunknown's Battlegrounds makes a return to the Top Ten in ninth place likely due to the overhaul that its Erangel map received at the end of July. Games platform Roblox brings up the rear, remaining in tenth place, the same as the month before.

Overall, digital consumer spending across all platforms rose two per cent globally during August to a total of $8.9bn. PC and console make up 38 per cent of that figure, representing $3.4bn, while mobile takes the lion's share of 62 per cent.

Here are the top grossing PC games for August 2019:

1. Dungeon Fighter Online, Neople
2. League of Legends, Riot Games
3. World of Warcraft, Blizzard
4. Fantasy Westward Journey Online II, NetEase
5. Crossfire, Smilegate
6. Fortnite, Epic Games
7. World of Tanks, Wargaming
8. Dota 2, Valve
9. Hearthstone, Blizzard
10. Roblox, Roblox

Editor - PC Games Insider

Alex Calvin launched in August 2017 and has been its editor since. Prior to this, he was deputy editor at UK based games trade paper MCV and content editor for marketing and events for London Games Festival 2017. His work has also appeared in Eurogamer, The Observer, Kotaku UK, Esquire UK and Develop.


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