Users review bomb Rainbow Six: Siege over visual tweaks ahead of Asia launch

Users review bomb Rainbow Six: Siege over visual tweaks ahead of Asia launch

More unnecessary gamer drama now as consumers review bomb Rainbow Six: Siege over aesthetic changes made by Ubisoft to its tactical shooter.

Thanks to Steam's, um, 'handy' graph, it's clear that the number of negative reviews has risen dramatically since the start of November, around the time the changes were announced. On November 2nd, Rainbow Six: Siege received 42 negative reviews; the following day that rose to 630.

Ubisoft decided to remove references to sex, violence and gambling from the online shooter ahead of Rainbow Six: Siege's launch into Asian markets such as China. That region, in particular, has strict laws for content in circulation.

The French firm said that the plan is to keep one global build for Siege in order to make updates and bug fixes easier to implement, but that it would split off different versions if regional changes started to affect the core gameplay.

Fans are clearly not happy with this, with one claiming that Ubisoft has to "conform with the demands of China's facist regime" (though aren't they free market socialists?).

Ultimately, these are aesthetic changes that don't affect how the game is played. But sure, throw a tantrum.

Given the current balance of power in the games market, no doubt we'll have a statement from Ubisoft thanking its fans for their "passion", saying it has "heard you loud and clear" and is about to start regional builds that make the lives of its development staff much more difficult.

The aforementioned, er, 'useful' graphs for Steam reviews were introduced in the wake of Firewatch developer Campo Santo incurring the wrath of YouTube giant PewDiePie's fanbase. What resulted was the critically acclaimed being review bombed. Rather than come up with a practical solution to users abusing this system, Valve introduced graphs so that you could, um, see when the review bomb started.

PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for, VGC, Games London, The Observer/Guardian and Esquire UK.