Millions tune in for Cyberpunk 2077 gameplay reveal

Millions tune in for Cyberpunk 2077 gameplay reveal

In the region of half a million people watched the gameplay reveal for CD Projekt RED's Cyberpunk 2077.

The first look at the eagerly-anticipated title followed a cryptic livestream which saw nine hours of code being displayed.

The stream hit a concurrent viewer high of 459,000 people. That's just on the official livestream, too. The gameplay reveal on YouTube, meanwhile, has hit 4.7m views, with hundreds of thousands of people turning in via other channels such as that of IGN and GameSpot.

"What we’re releasing today was recorded from a game deep in development,” Cyberpunk 2077 game director and CD Projekt RED studio boss Adam Badowski said.

“Since many of the assets and mechanics in the current version of Cyberpunk 2077 are most likely to be modified, we initially decided to show this gameplay only to media. Elements like gunplay (both in terms of visuals and how RPG stats influence it), netrunning, car physics, or the game’s UI — everything’s pretty much still in the playtest phase and we felt uneasy about publicly committing to any particular design. Animation glitches, work-in-progress character facial expressions, early versions of locations — all this made us hesitant to release what you’re about to see.”

“However, we are also well aware that many of you want to see what the media saw. Although this is probably not the same game you’ll see on your screen when we launch, we still decided to share this 48-minute video with you. This is how Cyberpunk 2077 looks today. Let us know what you think.”

The game debuted in bombastic fashion at the end of Microsoft's E3 2018 showcase. CD Projekt has been showing Cyberpunk 2077 gameplay to media behind closed doors at both that show and Cologne's Gamescom.

Editor - PC Games Insider

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he was hired to launch for Steel Media before departing the firm in October 2019.

He has also written for, VGC, Games London, The Observer/Guardian and Esquire UK.


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