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Sumo's Porter: 'No-one cares how long a game takes to make - they care about how good it is'

Sumo's Porter: 'No-one cares how long a game takes to make - they care about how good it is'

Sumo Digital's MD Paul Porter has said that spending longer than anticipated developing a game is worth it.

Speaking to GamesIndustry.biz, the chief of the Sheffield-based work-for-hire firm said that he wants to be in the business of making good games and said that the end user likely won't care how long it took to make.

"As a consumer, you don't care how long something's taken to make or what that journey was - you care that it's a good game," he said, "and the most important thing for me is we get to work on good games and put titles out that we're proud of, that we'd want to play ourselves."

Porter also went on to take us behind the scenes on working on other people's IP - namely that the studio can get a bit frustrated not being able to talk about the projects it is working on - like Crackdown 3 and Dead Island 2 - but that ultimately it's part of Sumo's role

"I'd hope it doesn't impact Sumo negatively," he said.

"At the end of the day, we're working on huge triple-A games that will be shown to people when the publisher is ready, because it's not up to Sumo when we can show or demonstrate part of the game that's being made.

"As always, it's quite difficult doing interviews because I'm happy to talk about what we're doing at Sumo, but so often we can't actually talk about a lot of the stuff we're doing and that is quite frustrating. But I respect that, because it's not within our remit to talk about those things because we're working in collaboration with a publisher that owns the IP. At the same time, we're really excited, knowing what's happening behind the scenes."


Editor - PC Games Insider

Alex Calvin launched PCGamesInsider.biz in August 2017 and has been its editor since. Prior to this, he was deputy editor at UK based games trade paper MCV and content editor for marketing and events for London Games Festival 2017. His work has also appeared in Eurogamer, The Observer, Kotaku UK, Esquire UK and Develop.

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