SuperData's report for the month of May shows that Epic's Fortnite success hasn't slowed down.
The battle royale project made $318m in that month alone, the most that the title has made in a single month. In April, the game made $296m. Revenue on PC was flat, however, with the majority of its seven per cent month-on-month growth came from console.
The research outfit also notes that consumers appear to be on board with the microtransactions which have been reintroduced into Star Wars Battlefront II. These were reintroduced in April of this year, but there's been no backlash as of yet.
DOTA 2 returns to the Top Ten this month at No.6.
Worldwide digital spending rose 25 per cent year-over-year, with an estimated $9.1bn being generated by video games. That's up from $7.3bn in May. Mobile was the biggest source of this growth, which was up 36 per cent.
1. League of Legends (Riot Games)
2. Dungeon Fighter Online (Neople)
3. Crossfire (Smilegate)
4. Fantasy Westward Journey Online II
5. Fortnite: Battle Royale (Epic Games)
6. DOTA 2 (Valve)
7. World of Warcraft (Blizzard)
8. World of Tanks (Wargaming)
9. PlayerUnknown's Battlegrounds (PUBG Corp)
10. Counter-Strike: Global Offensive (Valve