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Bithell Games to publish The GameDev Business Handbook

Bithell Games to publish The GameDev Business Handbook

Not content with just stealth-launching his latest video game, Mike Bithell has surprise announced a book written by former game journalist Mike Futter.

The GameDev Business Handbook is designed to help developers create sustainable studios, and features insight from developers including Ninja Theory’s Nina Kristensen, Rami Ismail from Vlambeer, Brenda Romero and Capybara’s Nathan Vella. That’s on top of legal advice and publishing tips.

The book is set to launch on October 13th in both physical and digital forms.

This isn't the first time that Bithell Games has published a book; the firm released a 'Making of' eBook for its 2015 stealth release Volume. 

“The GameDev Business Handbook is a deeply researched instructional guide for creating and sustaining your independent video game studio,” the blurb on the official site reads.

“Designed from the start for both students and experienced developers who want to get a better handle on a totally, completely, super-not-glamourous, mundane, but necessary side of game development.

“Built with love, The GameDev Business Handbook is crafted with guidance from game industry veterans: those who produce games, attend every show, help other developers every day, and aspire to support a better environment for game production. These are the experts who make the games industry a better place for the next generation."


PCGamesInsider Contributing Editor

Alex Forbes-Calvin is a freelance writer and photographer, mostly operating within the games industry. Over his career, he has written for the likes of MCV, Eurogamer, GamesIndustry.biz, The Observer, VGC and Esquire. That's on top of writing books for Dark Horse on RuneScape, Assassin's Creed, Dead Island 2 and more.