Following OnRush's lower-than-anticipated commercial performance, it was reported that a number of developers that made the game had been laid off - but Codemasters CEO Frank Sagnier (pictured) says this was not the case.
Speaking to PCGamesInsider.biz at GDC, the top bod said that this was simply people leaving the project after the game shipped.
Eurogamer had the story - and we're not for a second questioning the site's stellar reporting - but Codemasters saying at the time that these job changes were part of the "normal course of business" in the games industry.
If Codemasters was trying to communicate that these were people leaving of their own will and not being laid off, this statement woefully failed to control the message.
Furthermore, Sagnier said that the team behind OnRush is now bigger than ever before thanks to a hiring round.
"There were no layoffs," Sagnier told PCGamesInsider.biz.
"There were a number of people who decided to leave. Some people left following that of their own accord. We didn't lay off anyone. Not one single person, I believe, has been laid off. The problem is that once the story is in the press, it's too late. It's like the stock market; you say something on the stock market and by the time you get round to clarifying, it's too late. We didn't lay off these people, these people left.
"I'm pleased to say that the studio now is bigger than it was before these people left because we've hired more staff. It's not at all a layoff thing. At the end of every project, you've got people leaving anywhere because they're fed up and they want to do something else. It's a natural attrition. It's the games industry. We had a bit more of that than usual, but it's also because the product was probably disappointing to some people as well. It wasn't as successful and we had to make some changes. But we didn't have those layoffs. I wanted to establish that."
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