The Big Indie Pitch (PC+Console Edition) at Pocket Gamer Connects Digital #2 (Online)
|Date & Times:||
Tuesday, June 9th 2020
10am to 6pm
|Expected Size:||100 – 250|
|Target Audience:||Developers, Indie Developers, Creatives, Recruitment, C-Level, Marketing, Students, Investors, Publishers, Tool Providers, Technical teams, Media, YouTubers / Streamers, Deve|
|Event Type:||Online Event|
|Featured Platforms:||Windows, Handheld Console, Virtual Reality, Augmented Reality, PC, Steam, Blockchain, Bl|
Pocket Gamer Connects Digital is back! Following the success of our first ever digital conference and pitches, we thought, why not do it all over again. Oh and of course, that means that The Big Indie Pitch is back too.
For those not in the know, Pocket Gamer Connects Digital is a new virtual conference for the games industry, from the makers of PG Connects! Networking is an essential part of the games business, but 2020 is not unfolding as expected. Big conferences like GDC have been postponed, and folk are unable to travel quite as freely. So in our continuing mission to serve the games industry, we’ve come up with what we believe is an answer (at least temporarily) in the form of PG Connects Digital. Sitting alongside our live events, June 8th-11th sees the return of our completely online-only event.
We’re working hard to once again distil as much of the content and spirit as we can from the traditional PG Connects events. That means expert talks and panels, a brand new and massively improved digital meeting system (with built-in audio/video conferencing) so you can connect with 750+ attendees, and of course a digital version of fringe events like the Big Indie Pitch! We’re not going to pretend this will have ALL the benefits of a regular conference. There are no free drinks for a start, and no booths to wander. This is very much a beta project. But please lend us your patience, trust and support as we try something that can genuinely help us all stay connected, doing business and having fun through these challenging times.
An all-digital Big Indie Pitch, then! It offers shortlisted developers a chance to impress some of the best experts the industry has to offer (including journalists publishers, investors, and notable indies), answer questions and gather expert insight on their game. Without leaving your home or office…
The unique speed dating format gives each developer four minutes with each panel of experts, meaning entrants will get real feedback from the event. The winner will also get editorial coverage in Pocket Gamer, AppSpy and beyond, making this a great chance to get you, your studio and your game played by the world, alongside potentially winning one of our brand new bespoke Indie packages that can be used to promote and market your game across Steel Media’s portfolio of sites and events.
What? How? Who?
How it’ll work couldn’t be simpler. We’re inviting indie developers of all shapes and sizes along in order to pitch their games to our teams of tame journalists.
Approximately 20 teams will run the gauntlet, giving their all in quickfire 4-5 minute pitches to demonstrate that their title is worth of the Big Indie Pitch crown and coverage in the games media.
Be a part of it
If you fancy the chance of winning the Big Indie Pitch, getting signed up couldn’t be easier.
The basic criteria:
You can pitch games for Switch, PS4, Xbox One, PC, Mac and Linux
You can pitch your game even if you’ve pitched it at a previous BIP
We prefer to see unreleased games, though we’re happy to see games that are out too
*****Please note that the sooner you enter the better a chance of being shortlisted you have. We advise not leaving it until the deadline to apply. If you enter early and wish to update your entry, please email Sophia Aubrey Drake ([email protected]).*****
Find out more information on The Big Indie Pitch (PC+Console Edition) at Pocket Gamer Connects Digital #2 (Online)
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