Pocket Gamer Connects Digital #2 (Online)
|Date & Times:||
Monday, June 8th - 12th 2020
6am to 8pm
|Expected Size:||1,000 - 3,000|
|Ticket Cost:||100 USD|
|Target Audience:||Developers, Indie Developers, Creatives, Recruitment, C-Level, Marketing, Students, Investors, Publishers, Tool Providers, Technical teams, Ad Companies, Media, YouTubers / Streamers, Publisher|
|Event Type:||Online Event|
|Featured Platforms:||iOS, Android, Windows, Console, Handheld Console, Virtual Reality, Augmented Reality, Augmented|
Following a fantastic first event in April, PG Connects and its Big Screen Gaming partner conferences are returning once more in digital form.
Whilst we all hope that IRL games industry networking events will be able to return in some form soon (and as it stands we believe that PGC Helsinki, PGC Jordan and PGC Seattle will go ahead in Q4), the need to connect and do business remains as strong as ever, despite many of us being isolated at home.
In our continuing mission to serve the games industry, we have established a steady stream of both free and premium digital events that will sit alongside our media to provide regular touch points. April saw us run our first ever PG Connects Digital and we were so overwhelmed by the industry support and engagement (c.1,000 delegates from 60 countries coming on board) that we immediately greenlit PG Connects Digital #2. Again it could be just the second in a short-run series or become a regular thing, it all depends on the global business situation and the feedback from our delegates - regardless we will continue our ongoing mission to connect, support and celebrate this incredible industry.
And in that mission we can assure you that we will continue to work incredibly hard to distil as much of the content and spirit as we can from the traditional PG Connects events you have come to know and love over the last seven years and hone the format so it can be as genuinely useful as possible. That means expert talks and panels, a brand new and massively improved digital meeting system (with built-in audio/video conferencing), digital versions of Big Indie Pitches and fringe events like Publisher SpeedMatch, and maybe more surprises too. All carried out to fit around your schedule and from the comfort of your office computer, wherever you are in the world.
As one of an expected 1,000+ delegates, you will have access to an innovative online platform for five days in June.
For the first three days, you'll be able to select from a programme of great live video content full of insight and practical advice across themed conference tracks. You can watch the tracks live or catch up on the recorded videos within your own time, and if you're online while the speakers are performing you'll be able to interact live with them and the other viewers with questions and comments.
We'll unveil the speakers and schedule progressively on the official site and through our media channels.
You can expect the usual inspiring talks from over 150 speakers who will educate and inspire through an agenda of themed tracks set to cover monetisation and growth, global game trends and company culture, development tools and stories and strategies to thrive in the modern gaming market be it mobile, PC, console or XR.
24-Hour Networking For All
Aside from the talks, you'll have until the end of the week to connect with other attendees, to meet, discuss, do deals and make plans using the all-new online meeting system. The system will go live a week or so ahead of the event and should remember all your info if you previously signed up. There is more information here.
Plus we'll also be running online variants of our celebrated Big Indie Pitch, Investor Connector, and Publisher SpeedMatch activities, that will bring together specific groups with specific needs. Please register your interest at the links below and we will send you details...
The event is called Connects because that’s what we help you do; connect with the whole gaming industry, from students and indie studios to the media, international investors and publishers. No other event puts you in touch with the entire mobile gaming industry like our Connects conferences, and this remains true of Digital.
MOST of the benefits of an IRL conference!
We're not going to pretend this will have ALL the benefits of a regular conference. There are no free drinks for a start (although you could crack open a bottle at home), no booths to wander or cool freebies to pocket, you obviously don't get the thrill of visiting a foreign city (although we guess you could go on holiday and connect from there if you desired) and generally there’ll be less of those incidental catch-ups and spontaneous meetings that often make the whole thing worthwhile.
We're also not going to pretend we'll get everything faultlessly perfect, there's a lot of tech platforms involved and we're evolving our approach all the time, so even though this is version 2, we're going to take our inspiration from google and leave the 'beta' tag on for a little while!
But we know that you understand all that, you're in the games business, right? Everything is a work in progress, even after it's released! We also feel sure that you'll lend us your patience, trust and support to try and pull off something that can genuinely help us all stay connected, doing business and having fun through these challenging times.
Find out more information on Pocket Gamer Connects Digital #2 (Online)
Meet us at Pocket Gamer Connects Digital #2 (Online)
Contact one of the Pocket Gamer team below to arrange a meeting
Agora.io empowers anyone, anywhere, anytime to engage and connect with others seamlessly, as if they were in the same room.
Their technology makes the experience naturally available and usable everywhere.Agora.io helps games increase player engagement and retention with a developer platform for multiplayer audio, video, and messaging features at planetary scale.
With a dedicated network and device-optimized SDKs, Agora is the only real-time engagement platform designed to cross borders and reach gamers on low-bandwidth networks and on lower-powered devices.
Microsoft Game Stack is a full portfolio of game development tools and solutions powering today’s biggest games.
Unity is the creator of the world’s leading real-time 3D development platform, giving users the most powerful and accessible tools to create, operate, and monetize experiences for the real-time world.
Unity empowers anyone, regardless of skill level and industry, to create 3D visual content using world-class technology, operate using resources that maximize ease-of-use, and monetize, so that they can find success with their creations.
The company’s 1,000 person development team keeps Unity at the forefront of development by working alongside partners such as Google, Facebook, Oculus, Autodesk, and Microsoft to ensure optimized support for the latest releases and platforms. Made with Unity experiences reach nearly 3 billion devices worldwide and have been installed more than 29 billion times in the last 12 months.
AppLovin is a mobile games company that fuels many of the world's most popular mobile games through its game studios and marketing technology.
Since 2012, the company’s platform has been instrumental in driving the explosive growth of mobile games around the globe, resulting in a richer mobile game ecosystem and better games for people everywhere.
AppLovin is headquartered in Palo Alto, California with several offices globally. Learn more at applovin.com.
GameAnalytics is a popular analytics tool for games used by indies, studios and publishers around the world to refine gameplay, improve retention and increase revenue.
With an average of 1.7 billion players seen each month across 100k+ titles, GameAnalytics powers insights for more than 1/3 of the world’s mobile gamers.
Nutaku Publishing is the Funding/Publishing arm of Nutaku.net, the world’s largest gaming platform dedicated to adult games. Nutaku boasts 130M+ monthly visits, 50M+ registered users and over 400 high quality 18+ games.
Nutaku Publishing has a $10-million-dollar fund available for studios with successful games in the mainstream market, a great game that did not reach its full potential, or a game in development that is nearly complete!
Creadits is an advertising subscription-based service that offers quality creative solutions for marketing objectives.
We provide an end-to-end service from creative strategies to providing quality digital creatives efficiently and reviewing its performance. Creadits connects advertisers with a global network of professional designers on a centralised platform to produce ad creatives that are bought using credits.
We are based in Singapore, London and Austin.
AppsFlyer, the global attribution leader, empowers marketers to grow their business and innovate with a suite of comprehensive measurement and analytics solutions.
Built around privacy by design, AppsFlyer takes a customer-centric approach to help 12,000+ brands and 6,000+ technology partners make better business decisions every day. To learn more, visit www.appsflyer.com.
Bidstack are the leading in-game advertising platform. We bridge the gap between game developers and advertisers by enhancing the gaming experience with real-world ads.
We unlock gaming for advertisers allowing them to reach a captive audience in a creative, effective and engaging way.
Whilst game developers leverage our platform and expertise to open up a new, incremental revenue stream.
Xsolla is the video game business engine with a set of tools and services that help to operate and sell more games.
Serving only the video game industry, the Xsolla product suite caters to businesses from indie to enterprise, with: Xsolla Pay Station and its #1 Anti-fraud solution, Xsolla Partner Network, Xsolla Site Builder, Xsolla Store, Xsolla Login, and Xsolla Launcher. These tools work seamlessly to solve the complexities of distribution, marketing, and monetization so developers, publishers, and platform partners can increase their audience, sales and revenue.
Headquartered in Los Angeles, with offices worldwide, Xsolla operates as a merchant and seller of record for major gaming entities like Valve, Twitch, Ubisoft, Epic Games, and PUBG Corporation.
For more information, visit www.xsolla.com.
Big Indie Pitch Sponsors
Tastypill is a fast-growing games company focused on creating the most innovative hyper casual games and publishing them to mobile markets.
We work with talented game development teams from all around the world to produce hit games and scale them to the top of the charts. Our games have over 500 million downloads and 50 million monthly active users.
Kwalee publish and develop hyper-casual mobile games and are currently ranked as the #4 casual game publisher on the US App Store, thanks to hit titles that include Draw It, Shootout 3D, Off the Rails, Rocket Sky and Go Fish!
Founded by gaming industry icon David Darling, who is joined by a team of mobile gaming experts, Kwalee are currently on the lookout for great games from developers with an understanding of the fast-paced and rewarding world of hyper-casual gaming.
Remerge is an app retargeting service that delivers personalized ads to each user. See the true impact of your campaigns with continuous uplift tests measured with KPIs that matter - incremental ROAS and cost per incremental conversion.
Remerge is in compliance with strict German privacy regulations, GDPR, and CCPA. To book a meeting, contact our team at [email protected]
Trusted by brands: Remerge works with the world's top-grossing app developers from all major verticals such as Farfetch, Spotify, AirBnb, Electronic Arts, and Delivery Hero.
MY.GAMES is an international gaming brand (part of Mail.ru Group) and a leading Eastern European online entertainment company.
MY.GAMES is comprised of 12 regional offices in Russia, Europe and the US, over 1,800 staff, and 13 development studios. MY.GAMES creates titles for the PC, consoles, and mobile devices. The company operates over 60 projects, with more than 150 titles in its portfolio including War Robots, Hustle Castle, Left to Survive, Skyforge, Legend: Legacy of the Dragons, and Allods Online. MY.GAMES portfolio includes renowned titles like Warface, ArcheAge, Perfect World, Revelation Online, Conqueror's Blade, Lost Ark, and more. Over 605 million players have registered within MY.GAMES titles.
The company also develops its own media, operates the MY.GAMES Store platform, has a dedicated investment division (MRGV). MRGV works with up-and-coming developers and experienced studios alike, providing not only financial, but also marketing and operational support.
MRGV holds educational game development meet-ups for its partners on a regular basis.
Opera Event is a technology solution that allows gaming influencers and content creators to aggregate into massive scale marketing companies while creating content standards and protocols that allow for brand safety. Opera Event makes authentic video ad creatives for brands using the language, faces, and formats consumers already engage with.
Multiscription is a subscription service for mobile games that enriches game experiences, by providing players with membership benefits in their favourite games.
Multiscription delivers reliable, monthly, subscription-based revenue to games and combines with all existing monetization models, whether Free-to-Play, ads-, microtransactions-, or Premium-based. Multiscription is created by a strong group of experienced game developers and entrepreneurs and will unleash creativity by changing game monetisation.
Rovio Entertainment Corporation is a global, games-first entertainment company that creates, develops and publishes mobile games which have been downloaded 4.5 billion times so far.
Rovio is best known for the global Angry Birds brand, which started as a popular mobile game in 2009 and has since evolved from games to various entertainment and consumer products in brand licensing.
Today Rovio offers multiple mobile games and animations and has produced The Angry Birds Movie, which opened number one in theatres in 50 countries. Its sequel, The Angry Birds Movie 2, released worldwide in August 2019.
Rovio is headquartered in Finland and the company's shares are listed on the main list of NASDAQ Helsinki stock exchange with the trading code ROVIO. (www.rovio.com)
"CrazyLabs is a Top 10 mobile games publisher and developer in various game genres including industry-leading Hyper Casual games, famous Lifestyle games, and Causal IP games with top-tier global brands. With over 3 billion downloads, we are worldwide leaders in casual games development, publishing and innovation.
CrazyLabs offers publishing opportunities that cater to different demands. We reward game developers & game development studios starting from the prototype phase and all the way to releasing worldwide hit mobile games. The company’s headquarters are in Israel, with global offices in China, Macedonia, Bulgaria, Germany and Ukraine."
We are Yoke and through our vast ecosystem of Influencers we help Apps and Brands to win on TikTok through creative, data driven, Performance Influencer marketing.
We have a network of over 2000 Influencers across TikTok, Instagram and Snapchat working with some of the biggest Influencers across all platforms.
ViRSE is a collaborative virtual reality ecosystem powered by the blockchain.
ViRSE has created the Virtual Reality Token (“ViR”), a new cryptocurrency (ERC - 20), and a non fungible tokens (NFT) platform that gives gamers, content creators, brands, and social media celebs the required crypto backed value and tools for implementing and managing virtual goods and allowing for a simulated second life in the virtual universe with real connections to the physical world.
The ViRSE allows the circulation of these tokens as the internal currency inside the virtual worlds.
ViRSE will develop a connected ecosystem that supports wallets, virtual item management, digital and physical asset management, powerful hardware, and an easy to use payment gateway platform.
Ubisoft RedLynx is a multiplatform game development studio in Helsinki.
Along with the popular Trials series and the action-packed South Park: Phone Destroyer, they have developed more than 100 games on both mobile and console. They’re part of Ubisoft, a leading creator of interactive entertainment and services.
Globally, that means over 17,000 enthusiastic experts tackling game-changing challenges in entertainment and beyond.
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