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Xbox hit in yet another wave of Microsoft layoffs

Xbox hit in yet another wave of Microsoft layoffs

Tech giant Microsoft is making thousands more people redundant with the company's Xbox arm hit. 

Bloomberg reports that staff at mobile giant King and ZeniMax have been affected, with other companies seemingly set to also be affected. US firms are set to find out how many jobs are impacted today. 

Microsoft is reportedly making a four per cent cut to its workforce in this wave of layoffs, which represents north of 9,000 people losing their jobs, according to CNBC

In an internal memo, Xbox boss Phil Spencer said it was making cuts and reducing management layers to "position gaming for enduring success". For context, this is the fourth round of layoffs that have impacted Microsoft's games business in 18 months. Like. What are we doing here? Are these redundancies the key to ensuring glorious utopian conditions for Xbox?

Anyway. 

"I recognise that these changes come at a time when we have more players, games, and gaming hours than ever before. Our platform, hardware, and game roadmap have never looked stronger," Spencer told staff, according to IGN.  

"The success we're seeing currently is based on tough decisions we've made previously. We must make choices now for continued success in future years and a key part of that strategy is the discipline to prioritise the strongest opportunities. We will protect what is thriving and concentrate effort on areas with the greatest potential, while delivering on the expectations the company has for our business. This focused approach means we can deliver exceptional games and experiences for players for generations to come.

"Prioritising our opportunities is essential, but that does not lessen the significance of this moment. Simply put, we would not be where we are today without the time, energy, and creativity of those whose roles are impacted. These decisions are not a reflection of the talent, creativity, and dedication of the people involved. Our momentum is not accidental — it is the result of years of dedicated effort from our teams.


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.