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Starbreeze hits $13.5m net sales in 2021

Starbreeze hits $13.5m net sales in 2021

Swedish games firm Starbreeze has reported SEK 125.7 million ($13.5 million) in net sales for the 2021 financial year.

According to its report for the 12 months, this represents a 6.3 per cent increase year-on-year. The bulk of this amount SEK 120 million ($13 million) came from the Payday franchise, which saw a 15.8 per cent increase in PC revenue year-on-year. Sales of Payday were up 13 per cent, while DLC saw a 17 per cent rise.

"The development of Payday 3 is proceeding according to plan and it's wonderful to see the game, now in full production, developing week by week. We are continuing to strengthen our game development team with the addition of new employees, and in 2021 we welcomed 60 new employees," Starbreeze CEO Tobias Sjögren (pictured) said.

"Our team currently consists of employees from around 25 different countries, who have a wide range of skills and cultural knowledge that puts us as a team in a good position to create gaming experiences that are appreciated globally."

He continued: "We continued the work on developing and implementing a long-term strategy for Starbreeze during the fall. We have previously announced our ambition to have more games on the market, self-published and self-developed or based on licensed IP, by 2025. We will make regular announcements on how and when we are broadening our IP portfolio with more strong IP and partnerships. In addition, we are also working to broaden the business model around the Payday IP to create additional revenue streams when Payday 3 launches in 2023."


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.