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Overwatch updates slowed down because of its sequel

Overwatch updates slowed down because of its sequel

Updates for Blizzard's team shooter Overwatch slowed down due to work the development team was doing on its sequel.

Speaking to Kotaku, director Jeff Kaplan said that Overwatch 2 was the reason why the pace of new content for the 2016 original title reduced over time. When Overwatch 2 is out, too, the team is apparently going to get back to the fast pace of new content.

“Overwatch 2 was 100 per cent the reason,” Kaplan said.

“And that was the reason that we were so excited to announce Overwatch 2. We now feel like we can have that open dialogue with the community of, ‘This is what we’re doing, this is why we’re doing these things.’”

He continued: “I think Overwatch 2 is kinda gonna be the greatest moment in Overwatch history. The fact that we can pick up again with that live service cadence, where we’re 100 per cent focused, is really exciting to me.”

Kaplan also said that Overwatch will be receiving a graphical improvement when Overwatch 2 launches.

“There will be a point where the clients merge," he said.

"We think this is important, especially as a competitive experience. The whole idea is to avoid fragmenting the player base and giving anybody a competitive advantage. If we’re playing in the same competitive pool, you’d better not have a better frame rate just because you’re on a different version of the engine.”


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.