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Grand Theft Auto was behind 28 per cent of Take-Two's Q1 net revenue

Grand Theft Auto was behind 28 per cent of Take-Two's Q1 net revenue

Crime romp blockbuster series Grand Theft Auto was responsible for 28 per cent of Take-Two's net revenue for the last financial quarter.

That's according to the US publishing giant's 10-Q filing with the United States Securities and Exchanges Commission, in which Take-Two gives an overview of its business. Strauss Zelnick's (pictured) company says that the Grand Theft Auto franchise brought in 28 per cent of its total $540.5m net revenue for the three months ending June 30th, 2019. That's in the region of $151.3m.

For the last financial year - the 12 months ending March 31st, 2019 - Grand Theft Auto was behind 25.7 per cent of Take-Two's net revenue.

Furthermore, Red Dead Redemption 2 was responsible for 16 per cent of net revenue for the period, around $86.5m.

Take-Two also gives us a vague idea of how big a part of its business PC is, saying that "PC and other" - likely including mobile - brought in $105.6m for the last quarter, 19.5 per cent of the firm's total $540.5m. That share has dropped five per cent year-on-year, with the Grand Theft Auto giant reporting that "PC and other" brought in 24 per cent of its net revenue for the same period 12 months prior.

Meanwhile, digital continues to generate the bulk of Take-Two's net revenue, with the company reporting that $427.8m of this cash - 79.2 per cent - was spent digitally. That's actually a three per cent drop from last year's figures.

Physical retail "and other" brought in $112.7m for the three months ending June 30th, 2019. 

58.3 per cent of net revenue - or $314.9m - was splashed on "recurrent consumers spending", i.e. microtransactions, season passes and so on, with the remaining $225.6m - 41.6 per cent of net revenue - spent on regular game purchases.


Editor - PC Games Insider

Alex Calvin launched PCGamesInsider.biz in August 2017 and has been its editor since. Prior to this, he was deputy editor at UK based games trade paper MCV and content editor for marketing and events for London Games Festival 2017. His work has also appeared in Eurogamer, The Observer, Kotaku UK, Esquire UK and Develop.

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