Research firm Newzoo reckons that the global games industry will generate $152.1bn in 2019, a 9.6 per cent rise over 2018.
That's according to the company's 2019 Global Games Market Report, which reckons that global games revenue is set to increase to $196bn by 2022. Newzoo reports that 23 per cent of worldwide revenue this year will be generated by PC titles. The lion's share - 21 per cent or $32.2bn - will come from PC games, a 6.6 per cent increase year-on-year, while just two per cent is going to be generated by browser PC games. That's a 15.1 per cent decrease year-on-year to $3.5bn.
By 2022, 20 per cent of global games revenue will be from the PC space. As with 2019, that's mostly coming from downloaded and boxed games - 19 per cent - while just one per cent is from browser titles.
Breaking down where revenue is set to come from this year, Newzoo reports that the Asia-Pacific region will behind 47 per cent, or $72.2bn, of global revenue. North Americans will splash a cool $39.6bn of global revenue - 26 per cent - while the MENA region clocks in at 23 per cent, $34.7bn.
Meanwhile, Latin America is set to behind four per cent of global revenue, or $5.6bn.
"Game revenues for PC will grow at a slower pace than mobile and console revenues," Newzoo wrote.
"Nevertheless, the overall PC gaming market will grow with a CAGR of +3.5% to total $39.5 billion by 2022. The ongoing consumer shift from browser PC games to downloaded/boxed PC games will reduce the browser segment’s revenues by almost half from 2018 to 2022. Downloaded/boxed PC games will grow with a CAGR of +5.4%, generating $37.3 billion by 2022."