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Newzoo expects global games revenue to increase 29 per cent between 2019 and 2022

Newzoo expects global games revenue to increase 29 per cent between 2019 and 2022

Research firm Newzoo reckons that the global games industry will generate $152.1bn in 2019, a 9.6 per cent rise over 2018.

That's according to the company's 2019 Global Games Market Report, which reckons that global games revenue is set to increase to $196bn by 2022. Newzoo reports that 23 per cent of worldwide revenue this year will be generated by PC titles. The lion's share - 21 per cent or $32.2bn - will come from PC games, a 6.6 per cent increase year-on-year, while just two per cent is going to be generated by browser PC games. That's a 15.1 per cent decrease year-on-year to $3.5bn.

By 2022, 20 per cent of global games revenue will be from the PC space. As with 2019, that's mostly coming from downloaded and boxed games - 19 per cent - while just one per cent is from browser titles.

Breaking down where revenue is set to come from this year, Newzoo reports that the Asia-Pacific region will behind 47 per cent, or $72.2bn, of global revenue. North Americans will splash a cool $39.6bn of global revenue - 26 per cent - while the MENA region clocks in at 23 per cent, $34.7bn.

Meanwhile, Latin America is set to behind four per cent of global revenue, or $5.6bn.

"Game revenues for PC will grow at a slower pace than mobile and console revenues," Newzoo wrote.

"Nevertheless, the overall PC gaming market will grow with a CAGR of +3.5% to total $39.5 billion by 2022. The ongoing consumer shift from browser PC games to downloaded/boxed PC games will reduce the browser segment’s revenues by almost half from 2018 to 2022. Downloaded/boxed PC games will grow with a CAGR of +5.4%, generating $37.3 billion by 2022."


Editor - PC Games Insider

Alex Calvin launched PCGamesInsider.biz in August 2017 and has been its editor since. Prior to this, he was deputy editor at UK based games trade paper MCV and content editor for marketing and events for London Games Festival 2017. His work has also appeared in Eurogamer, The Observer, Kotaku UK, Esquire UK and Develop.

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