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Paradox reports record income for quarter with no new releases

Paradox reports record income for quarter with no new releases

Swedish publishing giant Paradox has reported its best income for a quarter in its history, a period of time when it released no new games.

That's according to CEO Ebba Ljungerud (pictured), who told investors as part of the firm's Q4 and full year 2018 financial report that this speaks to the strength of supporting older releases in the long term.

For Q4 2018, Paradox made $36.1m (SEK 336.9m) in revenue, an increase of 51 per cent year on-on-year, while operating profit clocked in at a nice 69 per cent higher than the year prior at $15.7m (SEK 146.8m).

The company says that revenue from this period is mostly down to Cities: Skylines, Stellaris, Crusader Kings II, Europa Universalis IV and Hearts of Iron IV.

Looking at 2018 as a whole, Paradox reported a 39 per cent rise in revenue year-on-year, hitting $118m (SEK 1.1bn), while operating profit jumped 34 per cent to $47.7m (SEK 455.1m).

"2018 was an eventful year for Paradox Interactive. I am proud and happy to announce that we are now putting our best income quarter on the books," Ljungerud said.

"We do this without having released any new games during the quarter, which again demonstrates the strength of our core strategy to develop and support games and brands in the long term. Continuous updates and expansions give our games a long life, both in terms of number of players and recurring revenue."

Paradox recently acquired the Prison Architect IP from developer Introversion Software. We caught up with the studio's director Mark Morris to find out more about the deal


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PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.