A Q&A following Capcom’s H1 financial results suggest the publisher is pushing towards PC gaming and cloud technology.
The PC focus centres on Monster Hunter: World’s continued support. The title has been out for almost a year on consoles, with Capcom being questioned on how much further it could grow the title.
"We typically develop two-to three-year sales plans for major titles," said Capcom in the Q&A. "For Monster Hunter: World's second year, we have planned for a reasonable sales figure given the 7.9 million units it sold in the first year of its release.
“We will endeavour to grow sales further in the second half of this fiscal year with a focus on the PC version of the game."
The publisher later claims that Monster Hunter: World had sold 10.7 million units by the end of September - the best-selling game in Capcom’s history. 70 per cent of these sales came from outside of Japan.
Capcom released Resident Evil 7: Cloud Version, an experimental edition of the horror game, on Nintendo Switch through streaming earlier this year. While revenue from the release seems to be negligible, the publisher considers the experiment a success.
When asked by shareholders on its current stance on cloud gaming, Capcom responded by saying it was still considering future exploration into the technology.
"While we did release a certain title supporting cloud gaming in the first half, this was done primarily for technological research purposes and did not have a significant impact on earnings," said Capcom.
"Based on the results of the research, we will internally consider further expansion into cloud gaming."
Overall in H1 2018, Capcom took in revenues of $387 million. Net profit rose to $61 million, a 97 per cent increase over H1 2017. That’s in spite of losses accrued by the shutdown of Capcom Vancouver in September.