We're finally home from this year's Develop:Brighton and - having slept for many hours - want to share the top things we learnt at the conference.
We were fortunate enough to attend talks from some of the biggest personalities in the video games market, and even more fortunate to sit down with them to discuss the biggest
The TL;DR of this year's show is that a bevvy of new technology is about to make the lives of games developers much easier, with smaller companies likely being able to compete more readily with their triple-A counterparts. Additionally, advances in machine learning and AI tech will help expand the scope of many games but also help keep a toxicity in the fanbases at bay.
We also found out what is considered one of the best ways to market your game is right now, as well as how to make sure your studio is futureproofed as Steam becomes a harder nut to crack.
What can be done to make games more accessible was also addressed at this year's Develop:Brighton, following Microsoft's focus on this with its Adaptive Controller and more diverse Xbox Live avatars.
These are - of course - not all new, revolutionary takes on what's going on in our sector but a summary of the biggest trends we noticed from speaking to the industry this year's show before, during and after finding out that It, sadly, is not Coming Home.
Stay tuned to PCGamesInsider.biz in the coming weeks to see our on-going coverage and interviews from the show floor.
Click here to view the list »