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Worldwide Studios boss Patrick Söderlund to leave EA

Worldwide Studios boss Patrick Söderlund to leave EA

EA and DICE vet Patrick Söderlund has departed the publishing giant.

That's according to a post by CEO Andrew Wilson, who announced that the head of Worldwide Studios had decided to leave the publishing giant.

Söderlund will be leaving in the next three months and will be starting a "new chapter later this year".

Wilson did not announce a replacement just yet, but instead took the opportunity to call out the creativity at the publishing giant.

"Today we are announcing that Patrick Söderlund has made the decision to move on from EA," Wilson wrote.

"After nearly two decades as a pioneer for our company and industry, he will begin a new chapter later this year.

"Patrick has been a trusted business partner and a great friend, and his inspiring leadership has had an outstanding impact on EA. As an integral part of the management team for many years – including as head of Worldwide Studios and, most recently, Chief Design Officer – he’s been an agent of change and transformation. From his early vision for Frostbite, which has now become a cornerstone for our technology strategy, to being a champion for Players First experiences, Patrick has always ensured we put creative at the center of everything we do. He has also been unwavering in his commitment to building our pipeline of amazing new games to come, and his fingerprints will be on the experiences that we bring to players well into the future.

"We wish Patrick the very best in his next life adventure, and we thank him for his many significant contributions."

Söderlund joined DICE back in 2000 as CEO, rising to VP and GM in 2006. That was before he joined EA proper the following year, heading up the publisher's shooter and racing output.


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Editor - PC Games Insider

Alex Calvin launched PCGamesInsider.biz in August 2017 and has been its editor since. Prior to this, he was deputy editor at UK based games trade paper MCV and content editor for marketing and events for London Games Festival 2017. His work has also appeared in Eurogamer, The Observer, Kotaku UK, Esquire UK and Develop.

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