Pocket Gamer Connects Helsinki Digital 2020 (Online)
|Date & Times:||
Monday, September 14th - 18th 2020
9am to 6pm
|Expected Size:||1,000 - 3,000|
|Ticket Cost:||150 USD|
|Target Audience:||Ad Companies, C-Level, Creatives, Developers, Indie Developers, Investors, Marketing, Media, Publishers, Recruitment, Students, Technical teams, Tool Providers, YouTubers / Streamers|
|Event Type:||Online Event|
|Featured Platforms:||Android, Augmented Reality, Console, Handheld Console, iOS, PC, Steam, Virtual Reality, Wearables|
The need to connect and do business remains as strong as ever, despite many of us being isolated at home. We had hoped that IRL games industry networking events would return to normal as the year continues, but we've accepted that 2020 is going to be an unusual one all the way to the winter. So let's keep the momentum going by squishing our traditional Helsinki edition together with our world-beating Digital editions to create an online event that you can join no matter where you're working from!
We assure you that we will continue to work incredibly hard to distil as much of the content and spirit as we can from the traditional PG Connects events you have come to know and love over the last seven years, and hone the format so it can be as genuinely useful as possible. That means expert talks, panels and round-tables, an improved digital meeting system, digital versions of Big Indie Pitches and fringe events like Publisher SpeedMatch, and more surprises too.
As one of an expected 1,000+ delegates, you will have access to an innovative online platform for five days in September.
You'll be able to select from a programme of great live video content full of insight and practical advice across ten themed conference tracks. We will be celebrating the best of fantastic Finland, the spiritual home of mobile gaming, but also casting the net wide to bring you the most insightful content from around the world. You can watch the tracks live or catch up on the recorded videos within your own time, and if you're online while the speakers are performing you'll be able to interact with them and the other viewers with questions and comments.
We'll unveil the speakers and schedule progressively on the official site (www.pgconnects.com) and through our media channels.
You can expect the usual inspiring talks from over 200 speakers who will educate and inspire through an agenda of themed tracks set to cover monetisation and growth, global game trends and company culture, development tools and stories and strategies to thrive in the modern gaming market be it mobile, PC, console or XR.
24-Hour Networking For All
Aside from the talks, you'll also be able to search and connect with other attendees, to meet, discuss, do deals and make plans using the all-new online meeting system. The system will go live a week or so ahead of the event.
Plus we'll also be running online variants of our celebrated Big Indie Pitch, Investor Connector, and Publisher SpeedMatch activities, that will bring together specific groups with specific needs. Please register your interest at the links below and we will send you details...
INVESTOR CONNECTOR (developers, publishers and investors)
PUBLISHER SPEEDMATCH (developers and publishers)
BIG INDIE PITCH (all platforms welcome)
The event is called Connects because that’s what we help you do; connect with the whole gaming industry, from students and indie studios to the media, international investors and publishers. No other event puts you in touch with the entire mobile gaming industry like our Connects conferences, and this remains true of PG Connects Helsinki Digital.
Most of the benefits of an IRL conference!
We're not going to pretend this will have ALL the benefits of a regular conference. There are no free drinks for a start (although you could crack open a bottle at home), no booths to wander or cool freebies to pocket, you obviously don't get the thrill of visiting a great Finnish city (unless you already live there, in which case: sorry we won't get to quaff lonkero with you this year) and generally there’ll be less of those incidental catch-ups and spontaneous meetings that often make the whole thing worthwhile.
We're also not going to pretend we'll get everything faultlessly perfect, there's a lot of tech platforms involved and we're evolving our approach all the time. But we know that you understand all that, you're in the games business, right? Everything is a work in progress, even after its released! We also feel sure that you'll lend us your patience, trust and support to try and pull off something that can genuinely help us all stay connected, doing business and having fun through these challenging times.
Established International Audience
More than 25,000 industry professionals have attended the live Connects international conference series since 2014. Since then, the roadshow has landed in the UK, Canada, USA, Finland, Hong Kong, Jordan and India with a genuinely international client base; on average, delegates from more than 45 countries attend each event. With the advent of the Digital conference, we have seen this number grow! There were over 60 countries represented at our April online event, and in 2020 we know that over 70% of our audience works in game creation/publishing.
In 2016, PG Connects became the biggest dedicated mobile games industry conference series in Europe and have stayed on top ever since. Every event has been bigger and better than the last, and since 2017 we’ve added VR/AR, PC, console and blockchain to the mix. Our first Digital event in April smashed expectations with over 1,100 attendees.
Previous speakers and delegates from all the key industry players include Supercell, King, Space Ape Games, Niantic, SYBO, Tencent, Mythical Games, Unity, Jam City, Skybound, Apple, Rovio, Disney, Super Evil Megacorp, Wargaming, Kabam, NetEase, NTT Docomo, Ubisoft, Facebook, Google, Square Enix, Microsoft, Electronic Arts, Gameloft, Sega, Capcom, Twitter, Snapchat, Twitch, NaturalMotion, N3TWORK and many, many, many more. If you'd like to speak at PGC Digital, or another of our upcoming events, please sign up using our Speaker Submission form.
And because Steel Media owns and operates the leading media in this space too, including PocketGamer.com, PocketGamer.biz and PCGamesInsider.biz, our events benefit from unrivalled press coverage. A combined website readership of over a million users a month, 300,000 engaged Twitter followers, over 115,000 subscribers on YouTube, all await. Our events including opportunities - like a Journalist Bar (operating in Discord for our Digital events) - where you can show writers and editors your games.
Book your ticket today!
Select your ticket above and follow the simple online booking system. Payment is required at the time of booking, so please have your credit or debit card ready.
Group bookings from the same company: to arrange a discount on block bookings, please contact us if you wish to purchase more than 5 tickets, via [email protected]
Please note the final ticket price is in £UK, and conference tickets may be subject to UK VAT at a rate of 20%. You will be sent a VAT receipt by email along with confirmation of your booking.
Journalists: free media accreditation is possible. Please request access from [email protected]
If you have expertise to share and would like to be considered for a speaking slot, please submit a talk idea using our online form.
For sponsorships or other business development opportunities please contact the sales team via [email protected] and [email protected]
For all other questions, please contact [email protected]
Terms and conditions apply. For full details please visit www.pgconnects.com/terms-conditions
Find out more information on Pocket Gamer Connects Helsinki Digital 2020 (Online)
Meet us at Pocket Gamer Connects Helsinki Digital 2020 (Online)
Contact one of the Pocket Gamer team below to arrange a meeting
Our America's exploration of institutional racism and life as a Black American named Big Indie Pitch winner
From an exploration of institutionalised police racism to a detective agency within an indigenous North American nation, and even traversing the universe, our most recent digital Big Indie Pitch really had it all
Game Seer’s CEO Bertrand Vernizeau on the advantages when investment is raised from their company
“The main incentive of not being a publisher is that the studio retains the IP, chooses its own business partners and can verify if each euro invested was worth it.”
Agora.io empowers anyone, anywhere, anytime to engage and connect with others seamlessly, as if they were in the same room.
Their technology makes the experience naturally available and usable everywhere. Agora.io helps games increase player engagement and retention with a developer platform for multiplayer audio, video, and messaging features at planetary scale.
With a dedicated network and device-optimized SDKs, Agora is the only real-time engagement platform designed to cross borders and reach gamers on low-bandwidth networks and on lower-powered devices.
Microsoft Game Stack is a full portfolio of game development tools and solutions powering today’s biggest games.
Facebook Gaming helps developers, publishers, marketers and streamers find success on a global scale, providing comprehensive business tools, monetization solutions, and meaningful connections to the world’s gaming community
Denuvo by Irdetohttps://irdeto.com/denuvo/
Denuvo Software Solutions GmbH was acquired by Irdeto in January 2018 and is the world leader in gaming security, protecting games on desktop, mobile, console and VR devices.
Denuvo is the global leader in providing anti-piracy and anti-cheat solutions for games on desktop, mobile, console and VR devices. The company provides core technology and services for game publishers/platforms, independent software vendors, e-publishers and video publishers across the globe.
Denuvo technology enables binary protection for games and enterprise applications across multiple platforms, including desktops (windows), consoles (PS4, Xbox), VR devices and mobile gaming. Denuvo’s gaming security technology prevents revenue loss for game publishers and disruptive, undesirable cheating in the gaming environment.
To learn more about Denuvo solutions, please visit www.denuvo.com
Twitter is what’s happening in the world and what people are talking about right now.
Unity is the creator of the world’s leading real-time 3D development platform, giving users the most powerful and accessible tools to create, operate, and monetize experiences for the real-time world.
Unity empowers anyone, regardless of skill level and industry, to create 3D visual content using world-class technology, operate using resources that maximize ease-of-use, and monetize, so that they can find success with their creations.
The company’s 1,000 person development team keeps Unity at the forefront of development by working alongside partners such as Google, Facebook, Oculus, Autodesk, and Microsoft to ensure optimized support for the latest releases and platforms.
Made with Unity experiences reach nearly 3 billion devices worldwide and have been installed more than 29 billion times in the last 12 months.
AppLovin is a mobile games company that fuels many of the world's most popular mobile games through its game studios and marketing technology.
Since 2012, the company’s platform has been instrumental in driving the explosive growth of mobile games around the globe, resulting in a richer mobile game ecosystem and better games for people everywhere.
AppLovin is headquartered in Palo Alto, California with several offices globally. Learn more at applovin.com.
Vungle is the leading in-app performance marketing platform. Advertisers depend on Vungle's creative and LTV optimization technologies to reach and acquire high-value consumers.
Top publishers rely on Vungle to generate superior revenue through video ads. Trusted by 50,000+ mobile apps worldwide with key developer partners such as Supercell, King, Zynga, EA, Ubisoft, Smule and MZ, Google, Honda, Allstate, L'oreal, Coca-Cola and Nissan. Vungle serves 4 billion video views per month on 1 billion unique devices, and is consistently top-rated in user quality by mobile industry performance indexes.
Vungle is backed by Google Ventures, Thomvest Ventures and Crosslink Capital. The company is headquartered in San Francisco with offices in London, Berlin, Beijing, Tokyo, Seoul and Singapore.
JoyPac is a mobile game publisher that was created to help developers bridge the inherent gap between West and East, and go truly global.
With senior teams in Copenhagen and Beijing, we’re made up of talented developers, publishers, analysts and UA experts solely focused on working with studios at every stage.
Their goal is to bring joyful mobile game experiences to the millions of players around the world.
Miniclip develops and publishes mobile games to an audience of 60 million daily active players globally.
Founded in 2001, the Company has successfully grown a strong portfolio of mobile games with leading franchises including 8 Ball Pool, Golf Battle, Football Strike and Agar.io generating 3 billion downloads.
In 2015, Miniclip received a large majority investment from Tencent, one of the world’s largest technology companies.
App Annie is the industry's most trusted mobile data and analytics platform. App Annie helps game publishers and other companies create winning mobile gaming experiences and achieve excellence.
Companies use App Annie to understand detailed gamers data and discover how hottest games acquire, retain and monetize users in crowded app stores.
More than 1100 enterprise clients and 1 million registered users across the globe rely on App Annie to revolutionize their mobile business.
Genvid Technologies was founded in 2016 by video game industry veterans looking to revolutionize the way games are watched by licencing software tools to game developers and broadcasting companies.
Genvid is the world’s first Interactive Streaming Engine, enabling game developers to create and deliver brand new, monetizable experiences for viewers on the world’s most popular streaming platforms.
Big Indie Pitch Sponsors
Poki is on a mission to create the ultimate online playground: a platform for play where users and game developers come together to play and create. With over 30 million monthly active users, they are market leaders on web.
They help our growing game 200+ developer community, including Hipster Whale, Kiloo and MadBox, to achieve success on web. By offering their games to millions of new users and monetize via high-quality advertising.
For more information, please visit developers.poki.com
Plug In Digitalhttps://plugindigital.com/
Plug In Digital is one of the largest independent video game distributors.
We help studios and publishers distributing their games worldwide on PC, consoles and mobile. We are a driving force behind indie successes such as Dead Cells, FURI or Northgard and a key partner for high-profile companies such as SNK, Raw Fury, Paradox, Konami, Bigben, Bandai Namco, CI Games or Curve Digital.
Dear Villagers, our publishing label, is a warm hearted invitation to join us in a place where talented studios can unleash their creativity and where players enjoy playful, distinctive and audacious games made for PC and consoles.
Jam City is a global leader in mobile entertainment, providing social gaming experiences for millions of players around the world. Jam City is the creative powerhouse behind some of the highest grossing and most enduring social gaming franchises for mobile, including Cookie Jam (a Facebook “Game of the Year” winner) and Panda Pop.
Jam City is the go-to studio for Hollywood, having developed immersive, narrative-rich mobile games for iconic entertainment brands including Harry Potter and Family Guy. Jam City has more than 500 employees across studios in Los Angeles (HQ), San Francisco, San Diego, Bogota and Buenos Aires.
Kwalee publishes hyper-casual mobile games with over 400 million downloads to date. Kwalee were ranked no. 4 casual game publisher on the US App Store in 2019, thanks to hit titles that including Jetpack Jump, Draw It, Shootout 3D, Off the Rails, Rocket Sky and Overtake.
Simon joined Kwalee in October 2019 to head-up the rapidly-growing Kwalee publishing team leveraging his knowledge and experience from over 30-years making hit games.
Kwalee are currently on the lookout for great games from developers with an understanding of the fast-paced and rewarding world of hyper-casual gaming.
AdInMo is an immersive in-game advertising platform that seamlessly integrates non-intrusive display ads into video games.
AdInMo’s platform enables advertisers to programmatically target premium audiences in the games they love, and allows developers and publishers to generate additional revenue without disrupting game flow or player experience.
With AdInMo’s native in-game advertising inventory, brand messages are no longer an interruption – they are part of the game.
TENTUPLAY delves into your player’s motivations and presents them with the strategies and items they need.
Playtika is a leading gaming company over 30 million monthly active users playing its titles.
Founded in 2010, the company was among the first to offer free-to-play social games on social networks and, shortly after, on mobile platforms.
Headquartered in Herzliya, Israel, the company has over two thousand employees in offices worldwide including Tel-Aviv, London, Berlin, Montreal, Chicago, Las Vegas, Santa Monica, Sydney, Buenos Aires, Kiev, Bucharest, Minsk, Dnepr and Vinnitsa.
With PickFu, real players react to your game concepts and designs before you write a single line of code.
Simply input a question, such as "which character would you rather be?" Then, choose a relevant audience: iOS or Android users, mobile gamers, 18-24 year-olds, and many more. PickFu delivers answers on demand, so you never waste long development cycles on ideas that don't resonate.
Tap into PickFu's network of 10,000+ US-based survey respondents. Get their insights on art styles, gameplay videos, App Store icons, and music. And join the most successful game studios who trust PickFu to know what sells before they sell it.
App Radar focuses on organic and paid app user acquisition and let’s you combine self-service tools with managed services for app store marketing.
The international team of App Radar has already helped to achieve more than 100 million downloads for customers like Kolibri Games, Wargaming, Animoca Brands, some of the world’s most successful mobile companies.
Remerge is an app retargeting service that delivers personalized ads to each user. See the true impact of your campaigns with continuous uplift tests measured with KPIs that matter - incremental ROAS and cost per incremental conversion.
Remerge is in compliance with strict German privacy regulations, GDPR, and CCPA. To book a meeting, contact our team at [email protected]
Trusted by brands: Remerge works with the world's top-grossing app developers from all major verticals such as Farfetch, Spotify, AirBnb, Electronic Arts, and Delivery Hero.
CrazyLabs is a Top 10 mobile games publisher and developer in various game genres including industry-leading Hyper Casual games, famous Lifestyle games, and Causal IP games with top-tier global brands. With over 3 billion downloads, they are worldwide leaders in casual games development, publishing and innovation.
CrazyLabs offers publishing opportunities that cater to different demands.
They reward game developers & game development studios starting from the prototype phase and all the way to releasing worldwide hit mobile games. The company’s headquarters are in Israel, with global offices in China, Macedonia, Bulgaria, Germany and Ukraine.
Rovio Entertainment Corporation is a global, games-first entertainment company that creates, develops and publishes mobile games which have been downloaded 4.5 billion times so far.
Rovio is best known for the global Angry Birds brand, which started as a popular mobile game in 2009 and has since evolved from games to various entertainment and consumer products in brand licensing.
Today Rovio offers multiple mobile games and animations and has produced The Angry Birds Movie, which opened number one in theatres in 50 countries. Its sequel, The Angry Birds Movie 2, released worldwide in August 2019.
Rovio is headquartered in Finland and the company's shares are listed on the main list of NASDAQ Helsinki stock exchange with the trading code ROVIO. (www.rovio.com)
Splitmetrics - unlock new levels of app growth!
We lead the way to app growth with advanced solutions, expert guidance, and in-depth insights enabling you to see beyond app metrics and unlock new profit opportunities.
Join the league of data-obsessed pros and turn your growth ambitions into achievements with our all-in-one app growth toolkit.
See an event missing? Let us know