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The video games industry is going through periods of intense change, challenge and opportunity.
How games are made and paid for are permanently under review. It’s an industry dealing with overwhelming levels of competition, monetisation shifts, technical advancements, new employment practices, alternative distribution channels and changing player behaviors, and that’s on top of broader social and cultural issues, political change and the battle for time in a world without any.
The Game Business is a series of b2b podcasts, newsletters, videos and events, plus a website, designed to highlight and dissect these challenges and opportunities through market data, business analysis and the expert views of the industry leaders, from the biggest publishers to the smallest indies.
The Game Business is led by Christopher Dring, an 18-year veteran of video games business media, including nine years at UK weekly magazine MCV, and over eight years as the head of global games business website GamesIndustry.biz.
You can get access to our exclusive market data, our big interviews, our podcasts and regular newsletters for the low, low price of zero. A paid tier is in development for the future.
The Game Business is backed by Geoff Keighley, creator of The Game Awards, but exists as an editorially independent publication.
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Top Stories
News
Jul 1st, 2026
Hardbit sets late summer global launch for Grand Outlaws with open beta already live on Android
Events
| The Pocket Gamer 20th Anniversary Party Cologne 2026 | Europe | Aug 26th |
| LA Games Conference 2026 | North America | Sep 30th |
| Pocket Gamer Connects Nordics 2026 | Nordic | Oct 20th |
| PG Connects Summit Montréal 2026 | North America | Nov 9th |









