Finnish developer Remedy Entertainment has said that it wanted more from the launch of FBC: Firebreak.
Speaking to GameSpot, comms boss Thomas Puha said that it was still early days for the recently-released multiplayer shooter, adding that it has a lot of data with which it hopes to be able to able to improve the game.
FBC: Firebreak debuted on June 17th and amassed one million players within its first nine days in the wild. The title is available in two subscription services, Xbox Game Pass and PlayStation Plus, which – combined with a peak of 1,992 concurrent players on Steam – serve to paint a rather disappointing picture for Firebreak.
"Steam is a very important part of the business of FBC: Firebreak. The Steam CCU is a very easy statistic to dig up, but it isn't everything," Puha said.
"We aren't naïve; we had hoped for a better launch, but the team here is super-motivated to continue building the game and responding to player feedback. We already reacted during launch week with patch 1.2, making some big changes to the game. As Remedy does, we'll do things with smaller teams in our way and try to solve challenges creatively."
Asked about Remedy's plans to turn things around for FBC: Firebreak, Puha continued: "The simple answer is to develop and release great content to the game now that it's live. Post-launch content, as we have always said, will be free. Listen to the player base to understand what they want; their opinion is what matters, while ensuring that Remedy's creativity remains in the mix.
"We never designed the game to be something that requires daily login for some random stuff, making the game your other job. Instead, you play Firebreak for a while, take a break, and come back when we release new content in the form of Major Updates.
"We feel strongly that what we have in the pipeline is going to be exciting for players. There is some game-changing content in development."