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11 Bit admits use of AI in parts of The Alters

11 Bit admits use of AI in parts of The Alters


Polish developer 11 Bit Studios has admitted that generative AI was used in some parts of The Alters. 

In a post on BlueSky, the company acknowledged that this tech had been used during development for work-in-progress assets. However, some of these made it into the final game. 11 Bit added that some of the in-game movies that appear in The Alters were localised using artificial intelligence. 

"Unfortunately, due to an internal oversight, this single placeholder text was mistakenly left in the game. We have since conducted a thorough review and confirmed that this was an isolated case, and the asset in question is being updated," 11 Bit wrote. 

"In addition to that, a few licensed movies that The Alters can watch in the social area of the base were added at the final stage of development. While those were externally produced, our team was not involved in the creative process, and these required additional last-minute translations. Due to extreme time constraints, we chose not to involve our translation partners and had these videos localized using Al to have them ready on launch. It was always our intention to involve our trusted translation agencies after release as part of our localization hotfix, to ensure those texts would be handled with the same care and quality as the rest of the game. That process is now underway, and updated translations are being implemented.

"To give you a better understanding of what a small part of the overall scope of the game's narrative layer they are, those few external movies are approx. 10k words out of 3.4 million across all languages in the game, or just 0.3% of the overall text. The alternative was to release those specific dialogues in English only, which we believed would be a worse experience for non-English-speakers. In hindsight, we acknowledge this was the wrong call. Even more so, no matter what we decided, we should have simply let you know.

"As Al tools evolve, they present new challenges and opportunities in game development. We're actively adapting our internal processes to meet this reality. But above all, we remain committed to transparency in how we make our games. We appreciate your understanding and continued support as we work towards that goal." 

This follows fans discovering that AI-generated text in one part of the game. 


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.