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Over 1m people were banned from PUBG in January alone

Over 1m people were banned from PUBG in January alone

Playerunknown's Battlegrounds battle against the cheaters continues with anti-cheat partner BattlEye revealing the extent of the problem.

Taking to Twitter (below), the service company said that 1,044,000 people were banned from the game for cheating in January alone. That brings the total number of of players axed from the title to more than 2.5m.

That's an average of almost 34,000 people each day.

Since the game's 1.0 release in December, there has been a rise in players using hacking software to give them an advantage - something members of the Steel Media B2B team have encountered - but developer and publisher PUBG Corp has said it is upping its game when it comes to stopping those who aren't playing by the rules.

Last week, the studio outlined how it was going to be putting a stop to cheaters, including a ban on third-party software that might impact gameplay.

In the past, creative director Brendan Greene has said that a large portion of those using hacks in the game were from China.

Tencent, Playerunknown's Battlegrounds' Chinese publishing partner is taking a very proactive approach to dealing with cheaters. The tech and entertainment behemoth has been teaming up with local law enforcement to crack down on and arrest those making cheating software in China.

Users from that region are almost a third of Playerunknown's Battlegrounds' total user base. Per SteamSpy data, China is behind just under 10m users with the game's total userbase being over 30m. 

The growth of China's PUBG audience has flatlined since December, likely due to consumers waiting for the official Tencent version of the battle royale game. 


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.