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Sucker Punch will remain a single project studio

Sucker Punch will remain a single project studio

PlayStation first-party studio Sucker Punch will continue to focus on one project at a time. 

That's according to co-founder and studio Brian Fleming, who told VGC that while the company would love to have multiple games on the go at the same time, he'd rather the developer stay small. This news comes hot on the heels of Sucker Punch releasing Ghost of Yotei, the sequel to 2020's Ghost of Tsushima, which debuted on PC in 2024. 

“The truth is that whatever we do next, whether it’s continuing Ghost or going back to Sly, the decision is really more limited by, again, our cherishing of focus and time to iterate, which means that we really can only do one thing at a time,” Fleming said.

“If we were good at juggling four projects, yeah, we’d have a remaster, and let’s go do one of those, and one of those, and do some fan request, that would be really popular… But we only get to do one thing.

“So it kind of has to be your best idea, right? And that’s really clarifying. It’s not like there aren’t 15 good ideas. But you only get to do one. And by the way, you only get to do one about every five years. So that choice is really important. I mean, that is choosing your college and your major every five years.”


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PCGamesInsider Contributing Editor

Alex Forbes-Calvin is a freelance writer and photographer, mostly operating within the games industry. Over his career, he has written for the likes of MCV, Eurogamer, GamesIndustry.biz, The Observer, VGC and Esquire. That's on top of writing books for Dark Horse on RuneScape, Assassin's Creed, Dead Island 2 and more.