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Xbox: PC gamers aren't really using Cloud Gaming

Xbox: PC gamers aren't really using Cloud Gaming

Though touted as a key part of the future of video games, it seems that PC players aren't really on board with Xbox's streaming platform.

That's according to the company's CVP Sarah Bond, who – as reported by IGN – said in cross-examination during the FTC case against Microsoft/Activision that it was mostly console players who engaged with the company's Cloud Gaming service.

“What we’ve found is that it’s really being used by our players as a feature for the console," she said.

"Because what people can do is when you go in to start playing a game, instead of waiting to download it, you can start playing it right away while it’s downloading in the background, and that’s actually the majority of the usage of xCloud gaming today, is it’s just a console feature.”

Bond added that cloud games services can mean that players are experiencing titles on platforms that they weren't really designed for. This is likely referring to mobile.

“The games that are being streamed are games built for the console," she said. "But they’re being streamed to a different device, so it’s not always the best player experience.”


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.