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Blizzard's Proletariat begins unionisation efforts

Blizzard's Proletariat begins unionisation efforts

At PCGamesInsider.biz, we're huge fans of nominative determinism. So anyways, employees at Blizzard studio Proletariat are beginning the process of unionising.

The news was announced on Twitter via the newly-created Proletariat Workers Alliance account, which says that 57 members of staff are looking to form a bargaining unit. Among the group's demands is a flexible paid time off policy, as well as having the option to work remotely full-time. They are also looking for transparency when it comes to compensation, the prioritisation of diversity, equality and inclusion and for overtime to never be mandatory.

The Proletariat Workers Alliance is being created in affiliation with the Communications Workers of America (CWA). This organisation has helped create two unions at Activision Blizzard, in the QA teams at Raven Software and Blizzard Albany. Proletariat Workers Alliance has said that Blizzard should follow Microsoft's lead by entering into a labour neutrality agreement with the CWA.  

"We are game developers of varied skill sets and backgrounds brought together through a shared commitment to our organisation’s great mission," the group wrote.

"We aim to be a beloved game studio with a diverse team, doing our best work and creating innovative experiences at the frontier of game development. We are unionizing to protect this mission and to set the studio up for success as we enter Proletariat’s next chapter joining forces with ABK. Proletariat’s values of transparency, respectful collaboration, and “understanding why” are important to all of us."

This news comes six months after Blizzard bought Proletariat. The studio is best known for battle royale title Spellbreak.


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PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.