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Animation Programmer

Programmer - Development - Manchester, United Kingdom

Job Title Animation Programmer
Job Description

In our bespoke, ground-breaking, multi-threaded engine the Animation Programmer is instrumental in delivering high fidelity animated characters, vehicles, and environments in a large-scale interactive universe.

Whether it is working on customisable run-time rigged faces using our DNA system, researching seamless transitions via motion matching of large amounts of motion captured data or leveraging physicalized reactions together with animation driven ragdolls; the goal is always to be as ambitious as possible with focus on up-to-date technology, scalability for our massive scope and attention to every detail.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We're currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

RESPONSIBILITIES:

  • Although the Animation Programmer role is quite varied, the responsibilities boil down to five main areas:
  • Designing and implementing well-engineered, reliable, scalable and robust code.
  • Collaborating with team members and other cross-functional disciplines to develop various animation systems.
  • Working closely with animators to assist with asset pipeline, provide access to procedural solutions, handle complex transition flows and ensure end result achieves expected fidelity.
  • Driving engineering principles and practices for your team, pushing boundaries and promoting new innovative ways of working.
  • Supporting our growth culture and advocating knowledge sharing within your team.

REQUIREMENTS:

  • If you are passionate about making games, then you are halfway there! Although, we do need you know some programming, like:
  • Comfort working with C++ in a large, shared codebase, including testing, code-reviews and source-control.
  • Proficiency in 3D math and 3D animation, including procedural solutions, run-time rigging, layer blending and optimization.
  • Ability to work well in a co-located yet collaborative team environment.
  • Recognising the importance of communication, and often with non-technical teams, so ability to translate and present technical jargon to non-technical peers is paramount.
  • Eager to challenge your own ideas and those of your peers - we thrive to be the best!

At Cloud Imperium Games we are looking for several Animation Programmers with various levels of experience - from junior all the way to senior, and beyond! Therefore, if our Animation team sounds like your perfect fit, please apply immediately!

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Sector Development
Category Programmer
Level Entry
Contract Type Permanent
Hours Full Time
Salary Not Stated
Date Posted 14 June 2024
Recruiter Cloud Imperium
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