RESPONSIBILITIES:
3D Game Artist plays a key role in amazing our millions of players with outstanding artwork and engaging game art. In practice, this means (at least) the following: Building on the visual style, design, and overall look of our games to create visually stunning characters, assets, and environments
- Working on all phases of the art pipeline from concept to 3D to game asset in engine
- Being proactive and expressing game ideas to the team in an easy to understand way
- Getting a good grasp of our current and future projects, and helping ensure that the mark we leave is always top notch
- Working with programmers, community, and everyone else on a tightly knit game team
- Developing 3D art for mobile games as your trademark
REQUIREMENTS:
- Every role is eventually shaped to match our unique passions, backgrounds and strengths. Here are some of the key skills and experience you should already have when joining Metacore as a 3D Game Artist:
- Solid experience in game development projects and as a game artist, and having worked with and guided externals or outsourcers is a plus
- Knack for casual game art and a strong portfolio to prove it
- Flair for creating production grade work, outputting beautiful 3D art and assets
- Ability to create versatile game art in high volumes while following an iterative approach to perfect your work
- Comfortable with working by yourself and creating production ready art assets from concepts to the final renderings
- Proven background using Blender
- Excellent communication and collaboration skills with internal team and external partners, especially when providing feedback and guidance
- In addition to these, it would be nice but not mandatory for you to have these as well:
- Familiarity with Unity and version control software such as Git
- Background in 3D art and experience using other 3D software the like Maya and/or 3DS Max
- Animation skills
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